Player Matchup

Athena
Athena
Direwolf728
Athena
Level 65
God Stats
4W - 0L
1,400 SR
Queue Stats
64W - 53L
1,449 Elo+
Solo
Mercury
Mercury
Dominic0028
Mercury
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 29L
1,261 Elo+
Party 1
Anubis
Anubis
eduardoscx6
Anubis
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
66W - 73L
1,343 Elo+
Party 2
Bellona
Bellona
ferdemmi
Bellona
Level 66
God Stats
2W - 2L
1,436 SR
Queue Stats
8W - 8L
1,384 Elo+
Party 2
Izanami
Izanami
xThePeruvianGodx
Izanami
Level 60
God Stats
2W - 3L
1,212 SR
Queue Stats
16W - 24L
1,323 Elo+
Party 1
Team Averages
Level 62
1,410 SR
1,352 Elo+

VS

Team Averages
Level 70
1,557 SR
1,375 Elo+
Ganesha
Ganesha
Bbabs
Ganesha
Level 62
God Stats
44W - 29L
1,647 SR
Queue Stats
190W - 193L
1,412 Elo+
Party 3
Pele
Pele
SomeScumbag7890
Pele
Level 100
God Stats
19W - 14L
1,635 SR
Queue Stats
187W - 190L
1,452 Elo+
Party 3
Olorun
Olorun
TheCEOofRamen
Olorun
Level 106
God Stats
4W - 2L
1,722 SR
Queue Stats
160W - 160L
1,420 Elo+
Party 3
Shiva
Shiva
juanfer296
Shiva
Level 40
God Stats
13W - 7L
1,281 SR
Queue Stats
174W - 175L
1,327 Elo+
Solo
Scylla
Scylla
scoobder
Scylla
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
1 / 1 / 0
5,394
539
2,450
8,784
4,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Dominic0028
Mercury
10
0 / 1 / 1
5,318
532
1,475
5,509
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
10
5 / 2 / 0
6,706
671
8,944
7,079
3,209
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
ferdemmi
Bellona
10
4 / 0 / 1
6,367
637
4,772
6,664
4,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 1 / 1
5,037
504
3,911
3,757
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bbabs
Ganesha
8
0 / 1 / 3
5,519
552
3,439
8,056
3,884
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 0 / 2
5,972
597
3,675
8,756
2,784
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
5,050
505
5,722
6,083
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
8
1 / 5 / 0
4,856
486
3,955
9,240
3,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
scoobder
Scylla
7
0 / 4 / 1
4,292
429
1,301
4,695
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
10
Kills
4
5
Deaths
11
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Bbabs
Ganesha
0
1
3
1.5
W
Athena
1
1
0
1
W
Mercury
Dominic0028
Mercury
0
1
1
0.5
L
2
0
2
3
L
1
1
0
1
W
Anubis
5
2
0
2.5
W
Bellona
ferdemmi
Bellona
4
0
1
4.5
L
Shiva
1
5
0
0.2
L
Scylla
scoobder
Scylla
0
4
1
0.13
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,552
Damage
18,092
31,793
Taken
36,830
15,898
Mitigated
12,904
9,452
Healing
11,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Bbabs
Ganesha
3,439
567
1,097
2,189
8,056
3,884
0
3,193
4,863
17,908
0
W
Athena
2,450
624
1,077
2,671
8,784
4,716
144
5,359
3,425
8,084
0
W
Mercury
Dominic0028
Mercury
1,475
587
0
250
5,509
1,786
0
333
5,130
0
36,213
L
3,675
910
0
4,856
8,756
2,784
0
2,382
6,374
0
34,671
L
5,722
2,897
740
2,693
6,083
2,131
0
1,592
4,491
33,280
2,736
W
Anubis
8,944
519
0
3,920
7,079
3,209
520
1,503
5,518
52,468
0
W
Bellona
ferdemmi
Bellona
4,772
1,433
228
699
6,664
4,730
711
148
6,516
0
32,863
L
Shiva
3,955
522
0
265
9,240
3,108
0
780
8,460
0
21,603
L
Scylla
scoobder
Scylla
1,301
298
0
0
4,695
997
0
3,447
1,248
15,263
0
W
3,911
3,125
0
607
3,757
1,457
0
2,974
783
0
33,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,822
Gold Earned
25,689
255
Minions Killed
207
0
Camps Cleared
0
974,862
Distance Traveled
897,280
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,519
552
5
1
0
192,436
2
W
Athena
5,394
539
10
1
0
200,638
3
W
Mercury
5,318
532
58
6
0
238,507
0
L
Pele
5,972
597
73
7
0
220,226
0
L
Olorun
5,050
505
77
8
0
169,243
0
W
Anubis
6,706
671
93
9
0
160,811
0
W
Bellona
6,367
637
46
5
0
217,533
1
L
Shiva
4,856
486
22
2
0
186,201
0
L
Scylla
4,292
429
30
3
0
129,174
0
W
Izanami
5,037
504
48
5
0
157,373
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role