Player Matchup

Sun Wukong
Sun Wukong
Platinum V
SyrupMaple1
Sun Wukong
Platinum V
Level 146
God Stats
2W - 1L
1,619 SR
Queue Stats
151W - 138L
1,709 MMR
Party 1
Nox
Nox
Bronze IV
Tstreet734
Nox
Bronze IV
Level 69
God Stats
0W - 2L
1,280 SR
Queue Stats
10W - 34L
957 MMR
Solo
Danzaburou
Danzaburou
Gold III
unharmed-learner
Danzaburou
Gold III
Level 125
God Stats
1W - 1L
1,598 SR
Queue Stats
127W - 117L
1,538 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,499 SR
1,401 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,486 SR
1,552 MMR
Ullr
Ullr
Silver II
 
Ullr
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold II
MC-Palpabeat
Ganesha
Gold II
Level 148
God Stats
9W - 13L
1,637 SR
Queue Stats
470W - 587L
1,530 MMR
Solo
Raijin
Raijin
Platinum IV
SokyToU
Raijin
Platinum IV
Level 147
God Stats
2W - 2L
1,320 SR
Queue Stats
94W - 79L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SyrupMaple1
Sun Wukong
10
0 / 3 / 0
7,247
725
6,033
11,633
9,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 5 / 0
6,686
669
2,582
8,034
2,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
unharmed-learner
Danzaburou
9
0 / 5 / 0
6,795
680
7,224
10,119
3,628
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothNe ZhaCharonPersephoneAres

VS

Bans
AtlasAchillesSobekNikeAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
7 / 0 / 4
8,957
896
7,347
7,812
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ganesha
MC-Palpabeat
Ganesha
11
0 / 0 / 13
8,052
805
4,283
8,812
9,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
SokyToU
Raijin
12
6 / 0 / 6
8,899
890
13,799
5,632
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
7
0
4
9
W
Ganesha
MC-Palpabeat
Ganesha
0
0
13
6.5
W
Raijin
SokyToU
Raijin
6
0
6
9
L
Sun Wukong
SyrupMaple1
Sun Wukong
0
3
0
0
L
0
5
0
0
L
Danzaburou
unharmed-learner
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,839
Damage
25,429
29,786
Taken
22,256
15,790
Mitigated
14,823
2,345
Healing
7,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,347
4,166
0
3,097
7,812
3,139
1,180
1,386
6,426
0
27,819
W
Ganesha
MC-Palpabeat
Ganesha
4,283
886
0
3,264
8,812
9,513
0
754
8,058
10,948
0
W
Raijin
SokyToU
Raijin
13,799
1,626
0
954
5,632
2,171
384
556
5,076
41,990
0
L
Sun Wukong
SyrupMaple1
Sun Wukong
6,033
834
0
695
11,633
9,452
0
7,345
3,931
0
33,034
L
2,582
90
0
400
8,034
2,710
0
3,891
3,876
10,638
0
L
Danzaburou
unharmed-learner
Danzaburou
7,224
2,499
0
1,250
10,119
3,628
0
6,265
3,476
0
26,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,728
Gold Earned
25,908
98
Minions Killed
114
0
Camps Cleared
0
561,185
Distance Traveled
578,801
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,957
896
57
6
0
184,448
0
W
Ganesha
8,052
805
1
0
0
199,263
0
W
Raijin
8,899
890
56
6
0
195,090
0
L
Sun Wukong
7,247
725
39
4
0
197,640
0
L
Nox
6,686
669
19
2
0
189,405
0
L
Danzaburou
6,795
680
40
4
0
174,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role