Player Matchup

Janus
Janus
Asquimera
Janus
Level 74
God Stats
12W - 14L
1,385 SR
Queue Stats
35W - 38L
1,429 Elo+
Party 2
Hou Yi
Hou Yi
nachete__99
Hou Yi
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 47L
1,394 Elo+
Party 2
Ao Kuang
Ao Kuang
noxious37
Ao Kuang
Level 157
God Stats
4W - 3L
1,778 SR
Queue Stats
145W - 144L
1,558 Elo+
Solo
Team Averages
Level 99
1,554 SR
1,460 Elo+

VS

Team Averages
Level 87
1,395 SR
1,425 Elo+
Rama
Rama
Defectee-
Rama
Level 105
God Stats
4W - 1L
1,684 SR
Queue Stats
95W - 79L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
JesunuaS
Ao Kuang
Level 128
God Stats
1W - 2L
1,262 SR
Queue Stats
51W - 51L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
Spooker18
Sun Wukong
Level 29
God Stats
9W - 8L
1,239 SR
Queue Stats
98W - 90L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Asquimera
Janus
17
3 / 5 / 4
14,445
760
15,656
13,589
6,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
17
4 / 6 / 4
14,388
757
14,127
20,922
9,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
noxious37
Ao Kuang
16
4 / 7 / 6
14,152
745
16,650
26,741
22,980
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
4 / 5 / 10
15,368
809
16,880
17,413
7,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
JesunuaS
Ao Kuang
19
11 / 4 / 6
16,210
853
28,339
26,540
12,186
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Spooker18
Sun Wukong
18
3 / 2 / 13
14,678
773
9,065
15,583
16,860
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
11
Kills
18
18
Deaths
11
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Janus
Asquimera
Janus
3
5
4
1
W
Rama
4
5
10
1.8
W
Ao Kuang
JesunuaS
Ao Kuang
11
4
6
3.5
W
Sun Wukong
Spooker18
Sun Wukong
3
2
13
4.75
L
Hou Yi
4
6
4
1
L
Ao Kuang
noxious37
Ao Kuang
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,433
Damage
54,284
61,252
Taken
59,536
38,661
Mitigated
36,300
8,424
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Asquimera
Janus
15,656
515
0
250
13,589
6,116
0
7,786
5,803
68,957
0
W
Rama
16,880
13,606
0
2,786
17,413
7,254
2,317
8,990
8,423
0
100,461
W
Ao Kuang
JesunuaS
Ao Kuang
28,339
8,897
0
11,423
26,540
12,186
1,083
14,451
12,089
64,226
0
W
Sun Wukong
Spooker18
Sun Wukong
9,065
1,586
0
2,287
15,583
16,860
253
8,595
6,988
0
42,066
L
Hou Yi
14,127
5,941
0
2,056
20,922
9,565
1,021
10,524
10,398
0
71,974
L
Ao Kuang
noxious37
Ao Kuang
16,650
2,586
0
6,118
26,741
22,980
0
10,551
16,190
38,970
841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,985
Gold Earned
46,256
216
Minions Killed
237
0
Camps Cleared
0
963,541
Distance Traveled
1,059,313
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
14,445
760
85
4
0
337,631
2
W
Rama
15,368
809
152
8
0
311,855
0
W
Ao Kuang
16,210
853
56
3
0
374,307
0
W
Sun Wukong
14,678
773
29
2
0
373,151
1
L
Hou Yi
14,388
757
102
5
0
332,007
0
L
Ao Kuang
14,152
745
29
2
0
293,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role