Player Matchup

Chaac
Chaac
CHAOS_SHADOW47
Chaac
Level 138
God Stats
1W - 3L
1,427 SR
Queue Stats
23W - 33L
1,435 Elo+
Party 2
Charon
Charon
Mi-Lord_Farquaad
Charon
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,339 Elo+
Party 2
Ix Chel
Ix Chel
PBnJillGaming_
Ix Chel
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 18L
1,339 Elo+
Party 2
Bakasura
Bakasura
badassshadow
Bakasura
Level 126
God Stats
2W - 1L
1,832 SR
Queue Stats
16W - 24L
1,425 Elo+
Party 2
Hachiman
Hachiman
king_hectxrr
Hachiman
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 101
1,552 SR
1,408 Elo+

VS

Team Averages
Level 119
1,570 SR
1,537 Elo+
Chaac
Chaac
CortezR12
Chaac
Level 129
God Stats
24W - 14L
1,610 SR
Queue Stats
260W - 228L
1,561 Elo+
Solo
Atlas
Atlas
MidnightLadyCrow
Atlas
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 68L
1,441 Elo+
Party 1
Chernobog
Chernobog
Souzanice
Chernobog
Level 108
God Stats
11W - 8L
1,603 SR
Queue Stats
258W - 222L
1,557 Elo+
Solo
Arachne
Arachne
Xileena
Arachne
Level 129
God Stats
20W - 14L
1,559 SR
Queue Stats
149W - 143L
1,505 Elo+
Party 1
Aphrodite
Aphrodite
x-FireShards
Aphrodite
Level 102
God Stats
2W - 1L
1,576 SR
Queue Stats
38W - 20L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,287
629
5,923
7,840
7,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 3 / 0
4,658
466
2,854
8,073
5,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 0
5,129
513
6,512
8,186
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
badassshadow
Bakasura
10
1 / 2 / 0
5,569
557
2,835
9,820
3,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
king_hectxrr
Hachiman
9
0 / 4 / 1
5,279
528
3,089
7,438
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CortezR12
Chaac
11
0 / 0 / 0
6,263
626
3,989
10,041
6,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 0 / 7
5,959
596
2,727
7,147
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
Souzanice
Chernobog
11
5 / 1 / 1
6,810
681
6,684
5,541
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
Xileena
Arachne
11
7 / 0 / 2
6,692
669
6,141
8,559
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
x-FireShards
Aphrodite
10
1 / 0 / 3
5,974
597
6,001
7,722
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Chaac
CortezR12
Chaac
0
0
0
0
L
0
3
0
0
W
0
0
7
3.5
L
0
4
0
0
W
Chernobog
Souzanice
Chernobog
5
1
1
5.5
W
Arachne
Xileena
Arachne
7
0
2
8
L
Bakasura
badassshadow
Bakasura
1
2
0
0.5
L
Hachiman
king_hectxrr
Hachiman
0
4
1
0.13
W
Aphrodite
x-FireShards
Aphrodite
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,213
Damage
25,542
41,357
Taken
39,010
21,214
Mitigated
18,888
11,334
Healing
22,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,923
864
0
3,069
7,840
7,117
0
0
7,840
0
46,409
W
Chaac
CortezR12
Chaac
3,989
798
0
6,892
10,041
6,900
0
0
10,041
0
46,879
L
2,854
766
151
2,324
8,073
5,323
0
2,443
5,578
16,420
0
W
2,727
1,261
0
2,293
7,147
3,821
0
2,425
4,658
17,293
0
L
6,512
677
163
1,983
8,186
2,864
0
4,196
3,644
37,388
0
W
Chernobog
Souzanice
Chernobog
6,684
4,089
0
1,191
5,541
1,930
868
773
4,493
0
46,304
W
Arachne
Xileena
Arachne
6,141
3,720
0
4,972
8,559
3,710
0
2,209
6,026
0
42,749
L
Bakasura
badassshadow
Bakasura
2,835
1,906
0
1,542
9,820
3,627
0
1,029
8,737
0
25,354
L
Hachiman
king_hectxrr
Hachiman
3,089
1,479
0
2,102
7,438
2,283
0
608
6,830
0
27,638
W
Aphrodite
x-FireShards
Aphrodite
6,001
259
1,685
5,342
7,722
2,527
0
3,449
3,731
41,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,922
Gold Earned
31,698
277
Minions Killed
318
0
Camps Cleared
0
1,019,301
Distance Traveled
1,040,511
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,287
629
81
8
0
184,235
2
W
Chaac
6,263
626
80
8
0
225,631
0
L
Charon
4,658
466
20
2
0
192,621
4
W
Atlas
5,959
596
19
2
0
205,067
1
L
Ix Chel
5,129
513
67
7
0
184,529
0
W
Chernobog
6,810
681
83
8
0
183,525
3
W
Arachne
6,692
669
61
6
0
218,516
1
L
Bakasura
5,569
557
57
6
0
252,406
4
L
Hachiman
5,279
528
52
5
0
205,510
0
W
Aphrodite
5,974
597
75
8
0
207,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role