Player Matchup

Ymir
Ymir
F1 Jorginho
Ymir
Level 29
God Stats
14W - 9L
1,534 SR
Queue Stats
59W - 57L
1,437 Elo+
Party 1
Arachne
Arachne
FlippedOtter
Arachne
Level 141
God Stats
4W - 2L
1,702 SR
Queue Stats
162W - 168L
1,496 Elo+
Party 2
Poseidon
Poseidon
SadgeSalad
Poseidon
Level 115
God Stats
4W - 2L
1,528 SR
Queue Stats
146W - 154L
1,456 Elo+
Party 2
Loki
Loki
YAKOV CCCP99
Loki
Level 156
God Stats
121W - 88L
1,567 SR
Queue Stats
363W - 334L
1,441 Elo+
Solo
Anhur
Anhur
skinragged
Anhur
Level 107
God Stats
3W - 1L
1,667 SR
Queue Stats
65W - 63L
1,437 Elo+
Party 1
Team Averages
Level 110
1,600 SR
1,454 Elo+

VS

Team Averages
Level 71
1,540 SR
1,494 Elo+
Achilles
Achilles
 
Achilles
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
AlucarD_Yos
Ravana
Level 83
God Stats
7W - 7L
1,572 SR
Queue Stats
206W - 192L
1,491 Elo+
Solo
Neith
Neith
Faton8575
Neith
Level 3
God Stats
4W - 3L
1,560 SR
Queue Stats
73W - 69L
1,500 Elo+
Party 3
Ganesha
Ganesha
rbalaguer91
Ganesha
Level 88
God Stats
9W - 5L
1,565 SR
Queue Stats
68W - 68L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,909
531
1,929
7,956
5,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
FlippedOtter
Arachne
12
1 / 1 / 5
7,281
560
5,089
7,143
5,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
SadgeSalad
Poseidon
12
1 / 2 / 2
7,522
579
6,200
6,209
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 2 / 0
7,485
576
9,684
9,793
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
13
4 / 0 / 1
8,035
618
7,990
6,352
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 3 / 1
6,839
526
7,711
14,880
15,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
 
Janus
5
0 / 1 / 0
4,627
356
232
1,536
292
Ravana
13
4 / 0 / 1
7,619
586
6,278
5,235
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Faton8575
Neith
9
0 / 5 / 0
5,410
416
3,779
10,848
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ganesha
rbalaguer91
Ganesha
10
0 / 3 / 1
6,063
466
2,709
12,899
7,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
6
6
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
1
0.83
L
Janus
 
Janus
0
1
0
0
L
Ravana
4
0
1
4.5
W
1
1
2
2
L
Neith
Faton8575
Neith
0
5
0
0
W
Arachne
FlippedOtter
Arachne
1
1
5
3.5
W
Poseidon
SadgeSalad
Poseidon
1
2
2
1
W
5
2
0
2.5
L
Ganesha
rbalaguer91
Ganesha
0
3
1
0.17
W
Anhur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,892
Damage
20,709
37,453
Taken
45,398
18,306
Mitigated
26,591
8,245
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,711
1,102
0
1,990
14,880
15,047
0
2,568
12,206
0
42,735
L
Janus
 
Janus
232
31
0
0
1,536
292
0
0
1,536
6,366
0
L
Ravana
6,278
1,890
0
3,384
5,235
2,004
0
2,226
2,873
0
68,605
W
1,929
271
0
1,108
7,956
5,167
67
1,629
6,153
20,158
0
L
Neith
Faton8575
Neith
3,779
1,777
0
305
10,848
2,177
0
583
10,265
0
26,266
W
Arachne
FlippedOtter
Arachne
5,089
3,939
0
2,079
7,143
5,843
0
0
7,143
0
32,748
W
Poseidon
SadgeSalad
Poseidon
6,200
965
0
1,000
6,209
1,598
0
539
5,670
50,205
0
W
9,684
3,549
0
997
9,793
3,521
0
183
9,610
0
60,765
L
Ganesha
rbalaguer91
Ganesha
2,709
209
1,129
1,894
12,899
7,071
0
2,432
10,389
21,679
0
W
Anhur
7,990
4,719
0
3,061
6,352
2,177
668
416
5,936
0
61,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,232
Gold Earned
30,558
373
Minions Killed
256
0
Camps Cleared
0
1,357,834
Distance Traveled
1,170,822
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,839
526
65
5
0
232,101
2
L
Janus
4,627
356
12
1
0
93,454
0
L
Ravana
7,619
586
116
9
0
329,256
0
W
Ymir
6,909
531
32
2
0
250,703
2
L
Neith
5,410
416
49
4
0
243,602
0
W
Arachne
7,281
560
55
4
0
261,361
2
W
Poseidon
7,522
579
109
8
0
290,832
0
W
Loki
7,485
576
78
6
0
298,733
0
L
Ganesha
6,063
466
14
1
0
272,409
4
W
Anhur
8,035
618
99
8
0
256,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role