Player Matchup

Vulcan
Vulcan
HeartyQu33n
Vulcan
Level 66
God Stats
15W - 11L
1,578 SR
Queue Stats
537W - 567L
1,542 Elo+
Solo
Charybdis
Charybdis
Lusioo
Charybdis
Level 36
God Stats
1W - 1L
1,297 SR
Queue Stats
19W - 29L
1,367 Elo+
Party 2
Fafnir
Fafnir
Pupale
Fafnir
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 62L
1,544 Elo+
Party 2
Discordia
Discordia
RaxusLP
Discordia
Level 116
God Stats
4W - 1L
1,613 SR
Queue Stats
73W - 68L
1,508 Elo+
Party 2
Chiron
Chiron
turicchiu
Chiron
Level 135
God Stats
13W - 11L
1,629 SR
Queue Stats
699W - 716L
1,554 Elo+
Solo
Team Averages
Level 76
1,523 SR
1,503 Elo+

VS

Team Averages
Level 100
1,462 SR
1,480 Elo+
Anhur
Anhur
ChakaL-006
Anhur
Level 157
God Stats
0W - 1L
1,522 SR
Queue Stats
86W - 84L
1,518 Elo+
Solo
Chiron
Chiron
KittyCatShiny
Chiron
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,351 Elo+
Solo
Gilgamesh
Gilgamesh
nvENVYnv
Gilgamesh
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 117L
1,520 Elo+
Party 1
Fafnir
Fafnir
warkre
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 174L
1,540 Elo+
Solo
Hercules
Hercules
xxAlexNeVixx
Hercules
Level 107
God Stats
0W - 2L
1,286 SR
Queue Stats
77W - 78L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 1 / 14
8,247
825
15,848
5,575
2,949
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Lusioo
Charybdis
14
3 / 2 / 8
8,230
823
7,348
6,673
2,896
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Pupale
Fafnir
14
5 / 2 / 11
9,002
900
6,096
9,248
14,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
RaxusLP
Discordia
16
8 / 1 / 10
9,604
960
15,750
6,050
3,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
turicchiu
Chiron
14
3 / 1 / 12
8,280
828
7,640
7,175
3,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
3 / 2 / 2
7,678
768
6,383
8,267
3,962
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
6,130
613
4,779
9,611
4,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
nvENVYnv
Gilgamesh
13
1 / 5 / 3
7,321
732
6,695
13,143
13,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
warkre
Fafnir
12
0 / 4 / 4
7,084
708
4,528
11,674
16,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
xxAlexNeVixx
Hercules
13
2 / 3 / 4
7,164
716
2,800
14,399
16,090
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
20
Kills
6
7
Deaths
20
55
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
3
2
2
2
W
Vulcan
1
1
14
8
L
0
6
1
0.08
W
Charybdis
Lusioo
Charybdis
3
2
8
3.5
W
Fafnir
Pupale
Fafnir
5
2
11
5.25
W
Discordia
RaxusLP
Discordia
8
1
10
13
L
Gilgamesh
nvENVYnv
Gilgamesh
1
5
3
0.5
W
Chiron
turicchiu
Chiron
3
1
12
9
L
Fafnir
warkre
Fafnir
0
4
4
0.5
L
Hercules
xxAlexNeVixx
Hercules
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,682
Damage
25,185
34,721
Taken
57,094
27,152
Mitigated
53,747
12,064
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
6,383
4,209
796
1,794
8,267
3,962
0
5,416
2,851
0
22,038
W
Vulcan
15,848
8,214
695
757
5,575
2,949
892
834
4,741
25,035
0
L
4,779
1,160
684
689
9,611
4,165
0
7,665
1,946
41
11,313
W
Charybdis
Lusioo
Charybdis
7,348
3,145
204
701
6,673
2,896
1,293
1,287
5,386
0
11,590
W
Fafnir
Pupale
Fafnir
6,096
2,052
505
1,632
9,248
14,123
197
1,720
7,528
6,737
0
W
Discordia
RaxusLP
Discordia
15,750
1,158
1,900
1,427
6,050
3,231
508
596
5,454
34,914
0
L
Gilgamesh
nvENVYnv
Gilgamesh
6,695
358
688
2,593
13,143
13,067
0
7,871
5,272
1,798
15,977
W
Chiron
turicchiu
Chiron
7,640
1,855
1,789
2,454
7,175
3,953
834
1,340
5,835
0
18,309
L
Fafnir
warkre
Fafnir
4,528
1,062
185
2,754
11,674
16,463
0
6,084
5,590
7,158
0
L
Hercules
xxAlexNeVixx
Hercules
2,800
447
746
5,660
14,399
16,090
0
10,658
3,741
23
10,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,363
Gold Earned
35,377
107
Minions Killed
93
0
Camps Cleared
0
929,796
Distance Traveled
823,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,678
768
47
5
0
165,553
0
W
Vulcan
8,247
825
23
2
0
214,977
0
L
Chiron
6,130
613
14
1
0
136,010
0
W
Charybdis
8,230
823
13
1
0
170,969
0
W
Fafnir
9,002
900
2
0
0
156,606
0
W
Discordia
9,604
960
45
5
0
186,895
0
L
Gilgamesh
7,321
732
18
2
0
171,581
0
W
Chiron
8,280
828
24
2
0
200,349
0
L
Fafnir
7,084
708
1
0
0
157,568
0
L
Hercules
7,164
716
13
1
0
192,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role