Player Matchup

Anubis
Anubis
IHeartBeans
Anubis
Level 7
God Stats
14W - 5L
1,500 SR
Queue Stats
77W - 40L
1,500 Elo+
Party 1
Atlas
Atlas
TheGoldenTaurus
Atlas
Level 149
God Stats
3W - 4L
1,606 SR
Queue Stats
381W - 232L
1,796 Elo+
Party 1
Bastet
Bastet
keto86
Bastet
Level 109
God Stats
113W - 47L
1,724 SR
Queue Stats
495W - 296L
1,628 Elo+
Solo
Team Averages
Level 88
1,610 SR
1,642 Elo+

VS

Team Averages
Level 134
1,655 SR
1,586 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dark-Assassin251
Artemis
Level 98
God Stats
1W - 2L
1,738 SR
Queue Stats
91W - 87L
1,534 Elo+
Solo
Geb
Geb
Max97two
Geb
Level 159
God Stats
11W - 13L
1,728 SR
Queue Stats
345W - 250L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 1 / 9
9,426
857
11,509
9,836
5,446
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
4 / 1 / 9
9,345
850
7,933
12,193
9,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
keto86
Bastet
12
6 / 3 / 7
9,875
898
11,833
10,879
5,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 8 / 1
8,675
789
9,554
13,616
5,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 2
7,116
647
1,051
1,100
305
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 2
8,712
792
9,879
20,254
18,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
13
Kills
5
5
Deaths
13
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
8
1
0.31
L
0
1
2
1
W
Anubis
3
1
9
7.5
L
3
4
2
1
W
4
1
9
8.5
W
Bastet
keto86
Bastet
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,275
Damage
20,484
32,908
Taken
34,970
20,612
Mitigated
24,428
12,851
Healing
2,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
9,554
896
440
1,298
13,616
5,603
0
7,782
5,116
34,359
0
L
1,051
597
0
60
1,100
305
0
403
640
0
1,605
W
Anubis
11,509
992
0
6,984
9,836
5,446
1,059
7,006
1,985
53,466
0
L
9,879
1,311
0
873
20,254
18,520
0
10,865
8,393
27,740
898
W
7,933
2,598
0
2,655
12,193
9,684
310
4,843
6,883
21,983
0
W
Bastet
keto86
Bastet
11,833
4,336
0
3,212
10,879
5,482
1,649
5,244
5,092
0
35,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
24,503
132
Minions Killed
84
0
Camps Cleared
0
583,577
Distance Traveled
414,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,675
789
64
6
0
181,442
0
L
Artemis
7,116
647
0
0
0
18,791
0
W
Anubis
9,426
857
74
7
0
195,200
0
L
Geb
8,712
792
20
2
0
214,546
0
W
Atlas
9,345
850
21
2
0
191,279
0
W
Bastet
9,875
898
37
3
0
197,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role