Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Jaqpi
Ah Puch
Level 156
God Stats
0W - 1L
1,837 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
davidatoro10
Hachiman
Level 167
God Stats
3W - 8L
1,707 SR
Queue Stats
66W - 44L
1,656 Elo+
Party 1
Team Averages
Level 148
1,681 SR
1,552 Elo+

VS

Team Averages
Level 92
1,602 SR
1,559 Elo+
King Arthur
King Arthur
Antegen_
King Arthur
Level 69
God Stats
11W - 14L
1,440 SR
Queue Stats
110W - 99L
1,523 Elo+
Solo
Medusa
Medusa
JustSoManyCups
Medusa
Level 79
God Stats
1W - 0L
1,493 SR
Queue Stats
51W - 52L
1,548 Elo+
Party 2
Anubis
Anubis
TallManWithaBun
Anubis
Level 127
God Stats
7W - 1L
1,872 SR
Queue Stats
123W - 116L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 4 / 1
6,609
661
3,352
9,335
3,792
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
Jaqpi
Ah Puch
10
0 / 4 / 1
6,833
683
9,065
8,745
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
davidatoro10
Hachiman
8
1 / 5 / 0
6,549
655
5,934
8,613
2,451
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antegen_
King Arthur
9
1 / 1 / 6
7,227
723
4,217
7,538
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 10
8,047
805
8,558
7,381
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
10 / 0 / 3
9,840
984
11,897
8,980
4,696
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
W
King Arthur
Antegen_
King Arthur
1
1
6
4
L
Ah Puch
Jaqpi
Ah Puch
0
4
1
0.13
W
2
0
10
7
W
10
0
3
11.5
L
Hachiman
davidatoro10
Hachiman
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,351
Damage
24,672
26,693
Taken
23,899
8,653
Mitigated
12,887
3,675
Healing
8,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,352
51
67
526
9,335
3,792
0
4,572
4,763
15,243
0
W
King Arthur
Antegen_
King Arthur
4,217
524
0
0
7,538
5,522
0
2,845
4,693
0
14,338
L
Ah Puch
Jaqpi
Ah Puch
9,065
235
0
2,134
8,745
2,410
0
4,764
3,981
25,510
0
W
8,558
2,973
0
1,225
7,381
2,669
75
4,458
2,923
0
24,516
W
11,897
149
0
6,853
8,980
4,696
294
5,281
3,699
55,979
0
L
Hachiman
davidatoro10
Hachiman
5,934
3,802
0
948
8,613
2,451
0
2,617
5,996
0
22,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,991
Gold Earned
25,114
79
Minions Killed
140
0
Camps Cleared
0
463,575
Distance Traveled
605,711
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,609
661
21
2
0
135,815
0
W
King Arthur
7,227
723
25
3
0
192,421
2
L
Ah Puch
6,833
683
29
3
0
172,706
0
W
Medusa
8,047
805
29
3
0
222,661
0
W
Anubis
9,840
984
86
9
0
190,629
0
L
Hachiman
6,549
655
29
3
0
155,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role