Player Matchup

Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
ReyVana
Atlas
Level 195
God Stats
1W - 2L
1,494 SR
Queue Stats
76W - 75L
1,592 Elo+
Party 1
Skadi
Skadi
Sevolution
Skadi
Level 104
God Stats
6W - 8L
1,538 SR
Queue Stats
61W - 49L
1,575 Elo+
Party 1
Team Averages
Level 142
1,511 SR
1,556 Elo+

VS

Team Averages
Level 112
1,789 SR
1,626 Elo+
Ra
Ra
Bhtz
Ra
Level 121
God Stats
1W - 1L
1,781 SR
Queue Stats
32W - 19L
1,621 Elo+
Party 2
Arachne
Arachne
CyanDriver
Arachne
Level 28
God Stats
18W - 7L
1,776 SR
Queue Stats
26W - 13L
1,646 Elo+
Party 2
Danzaburou
Danzaburou
Larsi_NnT
Danzaburou
Level 186
God Stats
7W - 5L
1,811 SR
Queue Stats
491W - 445L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 1 / 6
7,846
785
4,602
5,308
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
ReyVana
Atlas
10
4 / 0 / 4
7,958
796
8,667
12,179
11,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
11
4 / 1 / 5
8,105
811
7,590
7,504
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
Bhtz
Ra
10
1 / 2 / 1
7,342
734
8,461
6,254
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Arachne
CyanDriver
Arachne
7
0 / 4 / 0
6,171
617
5,027
7,392
3,173
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Larsi_NnT
Danzaburou
10
1 / 4 / 1
7,308
731
6,858
10,930
8,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
6
5
L
Ra
Bhtz
Ra
1
2
1
0.75
L
Arachne
CyanDriver
Arachne
0
4
0
0
L
Danzaburou
Larsi_NnT
Danzaburou
1
4
1
0.38
W
Atlas
ReyVana
Atlas
4
0
4
6
W
Skadi
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,859
Damage
20,346
24,991
Taken
24,576
16,454
Mitigated
14,250
5,392
Healing
4,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,602
266
1,762
2,189
5,308
1,999
170
1,591
3,423
41,789
0
L
Ra
Bhtz
Ra
8,461
277
646
691
6,254
2,321
0
3,023
2,882
35,017
0
L
Arachne
CyanDriver
Arachne
5,027
4,455
0
256
7,392
3,173
0
3,815
3,188
0
5,992
L
Danzaburou
Larsi_NnT
Danzaburou
6,858
1,148
0
2,759
10,930
8,756
0
4,861
5,487
0
22,942
W
Atlas
ReyVana
Atlas
8,667
2,762
0
1,051
12,179
11,424
29
3,583
7,937
15,761
550
W
Skadi
7,590
3,073
0
390
7,504
3,031
61
2,785
4,090
0
30,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,909
Gold Earned
20,821
157
Minions Killed
90
0
Camps Cleared
0
606,488
Distance Traveled
580,191
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,846
785
79
8
0
209,832
1
L
Ra
7,342
734
57
6
0
191,887
0
L
Arachne
6,171
617
2
0
0
203,969
3
L
Danzaburou
7,308
731
31
3
0
184,335
0
W
Atlas
7,958
796
21
2
0
204,662
0
W
Skadi
8,105
811
57
6
0
191,994
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role