Player Matchup

Nike
Nike
 
Nike
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ArcaneSlayer
Apollo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 35L
1,622 Elo+
Party 1
Hades
Hades
DGLlM
Hades
Level 135
God Stats
2W - 1L
1,719 SR
Queue Stats
130W - 117L
1,621 Elo+
Solo
Ganesha
Ganesha
MaxSpooks
Ganesha
Level 145
God Stats
5W - 5L
1,725 SR
Queue Stats
102W - 102L
1,549 Elo+
Solo
Tyr
Tyr
Soulestex
Tyr
Level 108
God Stats
10W - 5L
1,778 SR
Queue Stats
55W - 33L
1,630 Elo+
Party 1
Team Averages
Level 134
1,644 SR
1,584 Elo+

VS

Team Averages
Level 149
1,638 SR
1,532 Elo+
Hou Yi
Hou Yi
Aquatictoys
Hou Yi
Level 159
God Stats
2W - 4L
1,455 SR
Queue Stats
212W - 207L
1,511 Elo+
Solo
Fafnir
Fafnir
Ian0196
Fafnir
Level 183
God Stats
2W - 4L
1,646 SR
Queue Stats
249W - 224L
1,572 Elo+
Solo
Arachne
Arachne
KinkyJew
Arachne
Level 103
God Stats
24W - 10L
1,900 SR
Queue Stats
250W - 243L
1,544 Elo+
Solo
Janus
Janus
Snuckzu
Janus
Level 146
God Stats
2W - 4L
1,516 SR
Queue Stats
388W - 370L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
Tsc_Godtavious
Kuzenbo
Level 156
God Stats
1W - 1L
1,674 SR
Queue Stats
550W - 515L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
2 / 1 / 1
6,609
508
7,640
8,709
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
13
4 / 1 / 0
7,952
612
5,012
8,585
3,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
DGLlM
Hades
13
0 / 0 / 2
6,919
532
3,156
8,989
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
MaxSpooks
Ganesha
11
0 / 0 / 5
7,260
558
2,867
6,613
4,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 1
8,320
640
6,317
8,777
7,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
0 / 1 / 0
6,366
490
3,553
7,186
2,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Ian0196
Fafnir
8
1 / 3 / 0
5,995
461
3,377
11,505
11,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
KinkyJew
Arachne
11
0 / 1 / 1
6,085
468
4,031
10,268
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Snuckzu
Janus
12
1 / 2 / 1
6,677
514
7,120
8,736
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 0
6,203
477
4,227
7,535
8,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
2
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
1
2.5
L
Hou Yi
0
1
0
0
W
Apollo
4
1
0
4
W
Hades
DGLlM
Hades
0
0
2
1
L
Fafnir
Ian0196
Fafnir
1
3
0
0.33
L
Arachne
KinkyJew
Arachne
0
1
1
0.5
W
Ganesha
MaxSpooks
Ganesha
0
0
5
2.5
L
Janus
Snuckzu
Janus
1
2
1
0.75
W
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,992
Damage
22,308
41,673
Taken
45,230
22,694
Mitigated
29,969
19,800
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,640
132
0
1,274
8,709
3,489
0
4,883
3,578
0
47,432
L
Hou Yi
3,553
1,797
0
2,492
7,186
2,541
0
1,208
5,978
0
46,724
W
Apollo
5,012
2,939
0
3,303
8,585
3,808
942
1,396
7,159
0
60,911
W
Hades
DGLlM
Hades
3,156
798
404
5,135
8,989
3,710
45
399
8,522
73,215
0
L
Fafnir
Ian0196
Fafnir
3,377
640
279
2,897
11,505
11,592
0
1,480
10,025
16,571
0
L
Arachne
KinkyJew
Arachne
4,031
2,538
0
4,910
10,268
4,611
0
1,636
8,632
0
41,902
W
Ganesha
MaxSpooks
Ganesha
2,867
382
2,175
2,028
6,613
4,643
0
3,374
3,102
22,984
0
L
Janus
Snuckzu
Janus
7,120
470
0
1,637
8,736
2,546
0
1,699
7,037
55,619
0
W
6,317
1,339
0
5,481
8,777
7,044
0
3,349
4,758
0
70,434
L
4,227
1,522
0
1,131
7,535
8,679
0
0
7,535
37,668
170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,060
Gold Earned
31,326
484
Minions Killed
347
0
Camps Cleared
0
1,284,328
Distance Traveled
1,204,253
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,609
508
92
7
0
245,360
2
L
Hou Yi
6,366
490
105
8
0
199,232
2
W
Apollo
7,952
612
123
9
0
255,651
2
W
Hades
6,919
532
126
10
0
284,752
0
L
Fafnir
5,995
461
13
1
0
228,558
1
L
Arachne
6,085
468
66
5
0
250,477
0
W
Ganesha
7,260
558
1
0
0
246,246
3
L
Janus
6,677
514
94
7
0
264,393
2
W
Tyr
8,320
640
142
11
0
252,319
0
L
Kuzenbo
6,203
477
69
5
0
261,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role