Player Matchup

Tiamat
Tiamat
Aelinialia
Tiamat
Level 86
God Stats
1W - 1L
1,310 SR
Queue Stats
102W - 90L
1,562 Elo+
Solo
Ymir
Ymir
Elektra89
Ymir
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 86L
1,429 Elo+
Solo
Ra
Ra
UchihaBreezy
Ra
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 56L
1,431 Elo+
Solo
Mercury
Mercury
iBirthKittens
Mercury
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 81L
1,379 Elo+
Solo
Fenrir
Fenrir
lElTucuuuul
Fenrir
Level 94
God Stats
2W - 0L
1,465 SR
Queue Stats
18W - 16L
1,337 Elo+
Solo
Team Averages
Level 100
1,455 SR
1,428 Elo+

VS

Team Averages
Level 88
1,489 SR
1,391 Elo+
Odin
Odin
 
Odin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LadyAladar
Chaac
Level 154
God Stats
1W - 3L
1,552 SR
Queue Stats
164W - 163L
1,440 Elo+
Solo
Ne Zha
Ne Zha
PVO BigHurk
Ne Zha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,270 Elo+
Party 1
Hun Batz
Hun Batz
PincessRena420
Hun Batz
Level 75
God Stats
1W - 5L
1,391 SR
Queue Stats
204W - 200L
1,474 Elo+
Solo
Terra
Terra
Vanilla Yeezy
Terra
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aelinialia
Tiamat
20
6 / 1 / 10
11,961
797
19,491
14,900
11,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
19
3 / 2 / 14
11,813
788
13,504
14,916
22,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

19
5 / 6 / 9
11,404
760
16,720
14,921
8,035
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
2
0 / 0 / 0
4,280
285
0
0
0
Fenrir
18
3 / 5 / 10
10,500
700
11,634
16,699
9,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
5 / 6 / 7
9,657
644
10,130
16,118
10,217
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
19
4 / 2 / 8
11,076
738
13,933
16,481
14,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
17
3 / 3 / 9
10,067
671
10,191
12,028
6,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
15
0 / 5 / 11
8,787
586
12,139
13,837
7,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 2 / 10
9,650
643
6,747
14,869
12,019
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
59
17
Kills
14
14
Deaths
18
43
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
5
6
7
1.42
W
Tiamat
Aelinialia
Tiamat
6
1
10
11
W
Ymir
3
2
14
5
L
Chaac
4
2
8
4
L
Ne Zha
3
3
9
2.5
L
Hun Batz
0
5
11
1.1
W
5
6
9
1.58
L
2
2
10
3.5
W
Mercury
0
0
0
0
W
Fenrir
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,349
Damage
53,140
61,436
Taken
73,333
52,035
Mitigated
50,276
21,740
Healing
27,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
10,130
5,190
3,038
2,743
16,118
10,217
0
9,202
6,814
0
13,765
W
Tiamat
Aelinialia
Tiamat
19,491
463
0
3,874
14,900
11,628
929
1,211
13,689
44,892
0
W
Ymir
13,504
302
1,104
2,106
14,916
22,719
307
2,416
12,500
23,179
0
L
Chaac
13,933
1,550
2,078
5,377
16,481
14,667
0
12,087
4,350
0
46,857
L
Ne Zha
10,191
2,222
241
986
12,028
6,166
0
6,536
5,425
61
28,450
L
Hun Batz
12,139
1,869
1,801
628
13,837
7,207
0
8,833
4,972
0
17,962
W
16,720
1,647
7,769
3,248
14,921
8,035
1,786
1,418
13,503
41,852
0
L
6,747
1,264
5,766
5,160
14,869
12,019
0
12,588
2,057
11,185
0
W
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
11,634
1,639
1,196
2,443
16,699
9,653
934
1,763
14,936
0
17,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,958
Gold Earned
49,237
154
Minions Killed
151
0
Camps Cleared
0
1,024,700
Distance Traveled
1,278,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,657
644
12
1
0
211,892
0
W
Tiamat
11,961
797
55
4
0
272,478
0
W
Ymir
11,813
788
10
1
0
251,540
0
L
Chaac
11,076
738
71
5
0
280,817
0
L
Ne Zha
10,067
671
35
2
0
258,102
0
L
Hun Batz
8,787
586
18
1
0
252,068
0
W
Ra
11,404
760
77
5
0
223,842
0
L
Terra
9,650
643
15
1
0
275,334
0
W
Mercury
4,280
285
0
0
0
0
0
W
Fenrir
10,500
700
12
1
0
276,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role