Player Matchup

Jormungandr
Jormungandr
Blaneytron
Jormungandr
Level 121
God Stats
1W - 0L
1,772 SR
Queue Stats
82W - 87L
1,495 Elo+
Party 1
Mulan
Mulan
Lethalx SpaZZ
Mulan
Level 119
God Stats
6W - 4L
1,507 SR
Queue Stats
89W - 91L
1,514 Elo+
Party 1
Eset
Eset
sulickosaurus
Eset
Level 129
God Stats
10W - 6L
1,605 SR
Queue Stats
130W - 117L
1,564 Elo+
Party 1
Team Averages
Level 123
1,628 SR
1,524 Elo+

VS

Team Averages
Level 132
1,396 SR
1,541 Elo+
Jing Wei
Jing Wei
Certix
Jing Wei
Level 159
God Stats
2W - 4L
1,252 SR
Queue Stats
139W - 117L
1,569 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DoctorCilantro
Cu Chulainn
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 83L
1,552 Elo+
Solo
Kali
Kali
svlntne
Kali
Level 116
God Stats
4W - 7L
1,435 SR
Queue Stats
348W - 369L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blaneytron
Jormungandr
13
2 / 2 / 11
9,960
766
8,865
11,729
14,003
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 1 / 11
10,820
832
8,000
9,181
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
10 / 2 / 5
11,659
897
15,716
8,512
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Certix
Jing Wei
13
2 / 5 / 2
9,702
746
9,221
12,783
4,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
DoctorCilantro
Cu Chulainn
11
1 / 6 / 1
8,666
667
5,107
13,134
10,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
svlntne
Kali
12
2 / 5 / 2
10,002
769
5,403
13,233
5,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
5
5
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Blaneytron
Jormungandr
2
2
11
3.75
L
Jing Wei
Certix
Jing Wei
2
5
2
0.6
L
Cu Chulainn
DoctorCilantro
Cu Chulainn
1
6
1
0.25
W
4
1
11
9.5
W
10
2
5
6.25
L
Kali
svlntne
Kali
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
19,731
29,422
Taken
39,150
28,260
Mitigated
20,913
7,660
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Blaneytron
Jormungandr
8,865
2,287
472
647
11,729
14,003
172
0
11,538
30,048
630
L
Jing Wei
Certix
Jing Wei
9,221
7,611
0
320
12,783
4,923
0
8,530
3,713
0
46,656
L
Cu Chulainn
DoctorCilantro
Cu Chulainn
5,107
578
0
610
13,134
10,655
0
8,693
3,883
276
10,889
W
8,000
1,271
131
2,414
9,181
10,851
424
467
8,430
0
37,027
W
15,716
1,178
912
3,084
8,512
3,406
2,264
184
8,242
53,788
0
L
Kali
svlntne
Kali
5,403
2,199
0
3,383
13,233
5,335
0
6,558
6,128
0
31,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,439
Gold Earned
28,370
156
Minions Killed
128
0
Camps Cleared
0
712,592
Distance Traveled
669,132
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,960
766
30
2
0
212,949
0
L
Jing Wei
9,702
746
74
6
0
219,297
0
L
Cu Chulainn
8,666
667
13
1
0
215,564
0
W
Mulan
10,820
832
40
3
0
250,915
4
W
Eset
11,659
897
86
7
0
248,728
4
L
Kali
10,002
769
41
3
0
234,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role