Player Matchup

Danzaburou
Danzaburou
Arcanister57
Danzaburou
Level 129
God Stats
9W - 4L
1,691 SR
Queue Stats
189W - 187L
1,505 Elo+
Solo
Hel
Hel
Bloodreina01
Hel
Level 32
God Stats
3W - 1L
1,587 SR
Queue Stats
6W - 6L
1,406 Elo+
Solo
Ra
Ra
FabianNeoZ9
Ra
Level 88
God Stats
1W - 3L
1,341 SR
Queue Stats
140W - 153L
1,496 Elo+
Solo
Kuzenbo
Kuzenbo
PoopDroneEatsPoo
Kuzenbo
Level 129
God Stats
57W - 71L
1,413 SR
Queue Stats
534W - 611L
1,435 Elo+
Solo
Ao Kuang
Ao Kuang
QKen1196
Ao Kuang
Level 123
God Stats
5W - 2L
1,585 SR
Queue Stats
186W - 188L
1,546 Elo+
Solo
Team Averages
Level 100
1,523 SR
1,477 Elo+

VS

Team Averages
Level 87
1,543 SR
1,471 Elo+
Artio
Artio
 
Artio
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
B41T1-987
Izanami
Level 122
God Stats
0W - 3L
1,500 SR
Queue Stats
90W - 89L
1,484 Elo+
Solo
Surtr
Surtr
Beaurregard
Surtr
Level 115
God Stats
1W - 1L
1,757 SR
Queue Stats
374W - 381L
1,446 Elo+
Solo
Mercury
Mercury
dommyjust
Mercury
Level 44
God Stats
3W - 8L
1,577 SR
Queue Stats
158W - 156L
1,530 Elo+
Solo
Ix Chel
Ix Chel
thefrecklekid
Ix Chel
Level 64
God Stats
7W - 8L
1,381 SR
Queue Stats
40W - 39L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arcanister57
Danzaburou
15
3 / 0 / 10
9,854
1,232
13,130
7,469
3,383
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 1 / 9
8,604
1,076
7,068
4,607
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 2 / 8
10,216
1,277
10,594
7,262
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 1 / 9
9,145
1,143
5,934
11,159
12,475
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
QKen1196
Ao Kuang
15
9 / 0 / 5
10,505
1,313
11,084
6,656
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Team 1 Tickets

296

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
0 / 4 / 3
8,880
1,110
4,843
13,939
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
B41T1-987
Izanami
14
1 / 2 / 2
8,540
1,068
8,996
9,903
4,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 5 / 3
8,072
1,009
5,126
10,324
6,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
dommyjust
Mercury
13
3 / 4 / 0
9,047
1,131
7,333
12,573
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ix Chel
13
0 / 1 / 3
8,190
1,024
6,582
6,280
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
16
Kills
4
4
Deaths
16
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
3
0.38
W
Danzaburou
Arcanister57
Danzaburou
3
0
10
8
L
Izanami
B41T1-987
Izanami
1
2
2
1
L
0
5
3
0.3
W
0
1
9
4.5
W
3
2
8
3.5
W
1
1
9
5.5
W
Ao Kuang
QKen1196
Ao Kuang
9
0
5
11.5
L
Mercury
dommyjust
Mercury
3
4
0
0.75
L
Ix Chel
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,810
Damage
32,880
37,153
Taken
53,019
24,558
Mitigated
33,693
11,314
Healing
5,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,843
354
297
2,221
13,939
12,915
0
8,781
4,681
13,982
99
W
Danzaburou
Arcanister57
Danzaburou
13,130
6,105
0
1,268
7,469
3,383
0
3,466
3,989
33
27,717
L
Izanami
B41T1-987
Izanami
8,996
4,288
0
300
9,903
4,554
0
6,387
3,254
0
30,942
L
5,126
1,434
0
838
10,324
6,992
0
7,442
2,236
215
11,822
W
7,068
1,188
964
1,698
4,607
1,933
0
1,601
2,999
20,331
0
W
10,594
707
1,893
2,294
7,262
3,329
0
1,491
5,756
41,031
0
W
5,934
2,460
0
910
11,159
12,475
0
3,965
7,021
15,261
0
W
Ao Kuang
QKen1196
Ao Kuang
11,084
1,368
0
2,287
6,656
3,438
0
1,388
5,262
16,345
0
L
Mercury
dommyjust
Mercury
7,333
3,191
0
240
12,573
6,346
0
6,043
6,434
0
27,073
L
Ix Chel
6,582
579
1,473
121
6,280
2,886
0
4,489
1,690
22,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,324
Gold Earned
42,729
207
Minions Killed
193
7
Camps Cleared
5
841,077
Distance Traveled
785,951
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,880
1,110
16
2
3
163,285
0
W
Danzaburou
9,854
1,232
35
4
2
171,048
0
L
Izanami
8,540
1,068
59
7
1
162,327
1
L
Surtr
8,072
1,009
30
4
0
95,826
0
W
Hel
8,604
1,076
42
5
1
152,745
0
W
Ra
10,216
1,277
89
11
4
177,777
0
W
Kuzenbo
9,145
1,143
19
2
0
169,537
0
W
Ao Kuang
10,505
1,313
22
3
0
169,970
0
L
Mercury
9,047
1,131
47
6
1
188,005
0
L
Ix Chel
8,190
1,024
41
5
0
176,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role