Player Matchup

Horus
Horus
 
Horus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Pops-Jackson
Anubis
Level 85
God Stats
91W - 70L
1,576 SR
Queue Stats
572W - 596L
1,457 Elo+
Party 1
Neith
Neith
neymar_paris7
Neith
Level 1
God Stats
4W - 3L
1,500 SR
Queue Stats
360W - 370L
1,239 Elo+
Party 1
Team Averages
Level 60
1,525 SR
1,399 Elo+

VS

Team Averages
Level 101
1,420 SR
1,443 Elo+
King Arthur
King Arthur
Jigga007WB
King Arthur
Level 128
God Stats
7W - 12L
1,364 SR
Queue Stats
253W - 253L
1,541 Elo+
Party 2
Nox
Nox
MrCatZero
Nox
Level 155
God Stats
20W - 19L
1,426 SR
Queue Stats
181W - 187L
1,419 Elo+
Solo
Danzaburou
Danzaburou
bexx4200
Danzaburou
Level 20
God Stats
5W - 3L
1,469 SR
Queue Stats
43W - 55L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 2 / 2
6,525
653
3,924
12,808
10,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
10
2 / 3 / 0
7,127
713
6,179
7,068
3,218
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 2
6,513
651
2,605
5,899
2,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jigga007WB
King Arthur
12
4 / 0 / 3
8,844
884
9,496
9,129
6,567
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 4
8,316
832
5,675
4,720
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
bexx4200
Danzaburou
11
0 / 1 / 5
7,593
759
5,416
4,431
1,293
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
2
Kills
7
7
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
2
0.5
W
King Arthur
Jigga007WB
King Arthur
4
0
3
5.5
W
3
1
4
5
L
Anubis
2
3
0
0.67
W
Danzaburou
bexx4200
Danzaburou
0
1
5
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,708
Damage
20,587
25,775
Taken
18,280
15,728
Mitigated
9,549
5,024
Healing
1,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,924
1,414
462
3,430
12,808
10,091
0
3,376
9,432
0
12,901
W
King Arthur
Jigga007WB
King Arthur
9,496
1,206
0
646
9,129
6,567
184
2,344
6,513
0
38,705
W
5,675
663
0
465
4,720
1,689
454
1,623
2,986
24,361
0
L
Anubis
6,179
0
0
1,057
7,068
3,218
0
496
6,572
29,777
0
W
Danzaburou
bexx4200
Danzaburou
5,416
3,712
0
562
4,431
1,293
1,762
2,462
1,815
0
26,544
L
2,605
978
0
75
5,899
2,419
0
2,298
3,601
0
13,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,165
Gold Earned
24,753
72
Minions Killed
128
0
Camps Cleared
0
487,420
Distance Traveled
570,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,525
653
16
2
0
184,607
0
W
King Arthur
8,844
884
45
5
0
206,811
0
W
Nox
8,316
832
45
5
0
174,675
0
L
Anubis
7,127
713
37
4
0
171,424
0
W
Danzaburou
7,593
759
38
4
0
188,639
0
L
Neith
6,513
651
19
2
0
131,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role