Player Matchup

Janus
Janus
Curbstompuguy
Janus
Level 49
God Stats
70W - 53L
1,505 SR
Queue Stats
251W - 249L
1,445 Elo+
Solo
Kumbhakarna
Kumbhakarna
Denzel J 12
Kumbhakarna
Level 35
God Stats
2W - 4L
1,327 SR
Queue Stats
76W - 79L
1,249 Elo+
Party 1
Set
Set
RushWinz
Set
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 3L
1,703 Elo+
Party 1
Team Averages
Level 37
1,444 SR
1,465 Elo+

VS

Team Averages
Level 71
1,424 SR
1,384 Elo+
Hel
Hel
FateSucks
Hel
Level 82
God Stats
5W - 6L
1,472 SR
Queue Stats
201W - 179L
1,547 Elo+
Solo
Merlin
Merlin
Sheluvsjoe24
Merlin
Level 32
God Stats
254W - 263L
1,185 SR
Queue Stats
254W - 266L
1,157 Elo+
Solo
Mulan
Mulan
xXLiBreTaXx
Mulan
Level 98
God Stats
52W - 40L
1,614 SR
Queue Stats
415W - 440L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 8
10,333
1,033
15,365
5,618
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kumbhakarna
Denzel J 12
Kumbhakarna
11
2 / 1 / 12
7,964
796
2,884
11,497
7,688
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
7 / 2 / 8
9,150
915
12,824
10,640
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
7,669
767
6,151
9,821
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
10
2 / 7 / 1
7,820
782
3,684
9,015
2,612
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 8 / 3
7,284
728
7,601
16,249
10,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
4
4
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
W
Kumbhakarna
Denzel J 12
Kumbhakarna
2
1
12
8
L
1
5
3
0.5
W
7
2
8
5.5
L
Merlin
2
7
1
0.36
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,073
Damage
17,436
27,755
Taken
35,085
15,461
Mitigated
16,169
5,513
Healing
6,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,365
638
0
1,533
5,618
2,089
860
2,382
3,079
49,341
0
W
Kumbhakarna
Denzel J 12
Kumbhakarna
2,884
774
157
2,125
11,497
7,688
336
3,220
7,887
6,654
0
L
6,151
0
2,500
2,596
9,821
2,836
0
4,237
5,392
21,991
0
W
12,824
5,046
0
1,698
10,640
5,684
0
4,469
5,966
0
36,923
L
Merlin
3,684
258
0
27
9,015
2,612
0
5,351
3,480
21,409
0
L
7,601
1,330
0
907
16,249
10,721
0
8,235
7,612
0
15,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,447
Gold Earned
22,773
116
Minions Killed
89
0
Camps Cleared
0
554,642
Distance Traveled
506,860
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,333
1,033
85
9
0
208,448
3
W
Kumbhakarna
7,964
796
3
0
0
162,194
1
L
Hel
7,669
767
35
4
0
182,084
0
W
Set
9,150
915
28
3
0
184,000
0
L
Merlin
7,820
782
47
5
0
164,371
0
L
Mulan
7,284
728
7
1
0
160,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role