Player Matchup

King Arthur
King Arthur
Bronze I
 
King Arthur
Bronze I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver IV
RudraShiva
Hel
Silver IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 178L
658 MMR
Solo
Anhur
Anhur
Silver IV
Schmidinho_6
Anhur
Silver IV
Level 108
God Stats
13W - 11L
1,427 SR
Queue Stats
170W - 195L
713 MMR
Solo
Bastet
Bastet
Bronze I
TaBoogy
Bastet
Bronze I
Level 67
God Stats
17W - 15L
1,570 SR
Queue Stats
182W - 216L
372 MMR
Solo
Nu Wa
Nu Wa
Silver III
fimmel68
Nu Wa
Silver III
Level 131
God Stats
9W - 5L
1,675 SR
Queue Stats
48W - 59L
744 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,535 SR
797 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,411 SR
780 MMR
Nike
Nike
Bronze II
 
Nike
Bronze II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver V
LanternCores
Cernunnos
Silver V
Level 88
God Stats
3W - 4L
1,168 SR
Queue Stats
87W - 109L
551 MMR
Solo
Nox
Nox
Silver I
Mourrrou
Nox
Silver I
Level 125
God Stats
3W - 4L
1,504 SR
Queue Stats
121W - 123L
1,076 MMR
Solo
Thanatos
Thanatos
Bronze III
TonyFR44
Thanatos
Bronze III
Level 59
God Stats
0W - 2L
1,390 SR
Queue Stats
54W - 97L
184 MMR
Solo
Aphrodite
Aphrodite
Silver V
dekoroked
Aphrodite
Silver V
Level 144
God Stats
39W - 30L
1,495 SR
Queue Stats
295W - 333L
589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 4 / 2
7,440
465
5,162
15,541
10,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 3 / 3
8,138
509
6,504
14,937
8,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 0 / 6
8,866
554
7,327
10,196
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
TaBoogy
Bastet
14
5 / 1 / 5
8,816
551
6,556
14,692
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
fimmel68
Nu Wa
16
6 / 0 / 6
9,574
598
16,139
8,856
4,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Ao KuangZhong KuiMercuryArachne

VS

Bans
MartichorasAnubisKaliSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
8
1 / 4 / 2
6,798
425
5,370
12,589
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
LanternCores
Cernunnos
12
1 / 4 / 1
7,669
479
8,344
11,534
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 1
7,619
476
4,577
8,605
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TonyFR44
Thanatos
13
2 / 3 / 0
7,807
488
3,258
15,442
6,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
dekoroked
Aphrodite
14
4 / 3 / 0
9,559
597
16,587
16,295
9,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
18
Kills
8
8
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
4
2
0.25
L
Nike
 
Nike
1
4
2
0.5
L
Cernunnos
LanternCores
Cernunnos
1
4
1
0.38
L
0
4
1
0.13
W
6
3
3
2.5
W
1
0
6
4
W
Bastet
TaBoogy
Bastet
5
1
5
7.5
L
Thanatos
TonyFR44
Thanatos
2
3
0
0.67
L
Aphrodite
dekoroked
Aphrodite
4
3
0
1.33
W
Nu Wa
fimmel68
Nu Wa
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,688
Damage
38,136
64,222
Taken
64,465
33,085
Mitigated
29,668
25,282
Healing
23,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,162
573
0
770
15,541
10,716
0
9,039
5,872
0
40,964
L
Nike
 
Nike
5,370
229
0
2,430
12,589
7,080
0
6,472
5,901
0
24,121
L
Cernunnos
LanternCores
Cernunnos
8,344
3,640
0
3,867
11,534
3,640
183
3,766
7,580
0
56,178
L
4,577
233
0
740
8,605
3,408
377
3,408
5,004
65,372
0
W
6,504
526
4,007
8,254
14,937
8,996
0
4,234
10,620
31,451
0
W
7,327
4,124
0
4,492
10,196
3,695
1,219
589
9,607
0
84,089
W
Bastet
TaBoogy
Bastet
6,556
2,130
0
6,839
14,692
5,480
264
3,355
11,246
0
58,190
L
Thanatos
TonyFR44
Thanatos
3,258
1,812
0
5,515
15,442
6,083
0
3,298
11,929
0
55,773
L
Aphrodite
dekoroked
Aphrodite
16,587
659
0
10,570
16,295
9,457
1,049
4,685
11,408
78,869
0
W
Nu Wa
fimmel68
Nu Wa
16,139
4,197
0
920
8,856
4,198
117
3,097
5,713
81,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,834
Gold Earned
39,452
447
Minions Killed
430
0
Camps Cleared
0
1,612,289
Distance Traveled
1,370,830
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,440
465
50
3
0
316,083
0
L
Nike
6,798
425
30
2
0
238,540
5
L
Cernunnos
7,669
479
88
6
0
243,726
0
L
Nox
7,619
476
114
7
0
295,476
0
W
Hel
8,138
509
41
3
0
322,547
0
W
Anhur
8,866
554
136
9
0
292,486
2
W
Bastet
8,816
551
89
6
0
356,031
0
L
Thanatos
7,807
488
67
4
0
295,655
0
L
Aphrodite
9,559
597
131
8
0
297,433
1
W
Nu Wa
9,574
598
131
8
0
325,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role