Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bitrux
Surtr
Level 151
God Stats
4W - 3L
1,722 SR
Queue Stats
283W - 262L
1,544 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Du0tto
Ah Muzen Cab
Level 125
God Stats
65W - 48L
1,654 SR
Queue Stats
218W - 200L
1,538 Elo+
Party 1
Mercury
Mercury
FerretQueenMS
Mercury
Level 125
God Stats
4W - 1L
1,684 SR
Queue Stats
256W - 280L
1,480 Elo+
Solo
Charon
Charon
xBlackGandalfx
Charon
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 61L
1,420 Elo+
Solo
Team Averages
Level 142
1,612 SR
1,497 Elo+

VS

Team Averages
Level 122
1,473 SR
1,500 Elo+
King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Centxuri
Ne Zha
Level 155
God Stats
12W - 11L
1,625 SR
Queue Stats
674W - 651L
1,525 Elo+
Solo
Janus
Janus
GingerJinxyy
Janus
Level 141
God Stats
3W - 2L
1,275 SR
Queue Stats
57W - 40L
1,531 Elo+
Solo
Terra
Terra
itsKenshi
Terra
Level 102
God Stats
16W - 23L
1,374 SR
Queue Stats
108W - 107L
1,466 Elo+
Solo
Charybdis
Charybdis
knackige_Schelle
Charybdis
Level 86
God Stats
3W - 2L
1,589 SR
Queue Stats
310W - 323L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 1 / 3
7,692
549
7,855
9,711
3,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Bitrux
Surtr
15
5 / 1 / 0
9,347
668
12,928
17,994
15,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ah Muzen Cab
Du0tto
Ah Muzen Cab
15
9 / 0 / 0
9,127
652
12,546
6,685
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
13
0 / 3 / 5
7,557
540
5,537
12,247
4,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 6
7,976
570
5,794
11,361
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 4 / 1
7,317
523
10,528
16,554
16,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
Centxuri
Ne Zha
13
2 / 4 / 1
7,441
532
6,875
16,330
7,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 2 / 1
7,561
540
4,910
6,877
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
itsKenshi
Terra
10
1 / 3 / 1
6,204
443
5,670
12,058
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
11
0 / 5 / 1
6,517
466
5,957
14,011
5,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
18
Kills
5
5
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
3
3.5
L
King Arthur
 
King Arthur
1
4
1
0.38
W
Surtr
Bitrux
Surtr
5
1
0
5
L
Ne Zha
Centxuri
Ne Zha
2
4
1
0.63
W
Ah Muzen Cab
Du0tto
Ah Muzen Cab
9
0
0
9
W
Mercury
0
3
5
0.83
L
1
2
1
0.75
L
Terra
itsKenshi
Terra
1
3
1
0.5
L
Charybdis
0
5
1
0.1
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,660
Damage
33,940
57,998
Taken
65,830
31,665
Mitigated
40,986
25,149
Healing
22,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
7,855
1,140
1,263
4,544
9,711
3,287
0
3,361
6,195
58,346
714
L
King Arthur
 
King Arthur
10,528
510
0
2,943
16,554
16,132
0
940
15,614
2,225
62,985
W
Surtr
Bitrux
Surtr
12,928
5,977
0
9,252
17,994
15,518
15
1,497
16,469
1,143
75,642
L
Ne Zha
Centxuri
Ne Zha
6,875
2,519
0
7,898
16,330
7,156
0
1,939
14,311
0
62,251
W
Ah Muzen Cab
Du0tto
Ah Muzen Cab
12,546
8,361
0
3,055
6,685
2,828
388
1,100
5,585
0
77,292
W
Mercury
5,537
2,939
0
972
12,247
4,259
0
2,423
9,755
0
68,003
L
4,910
157
0
1,688
6,877
3,014
0
4,361
2,368
59,716
0
L
Terra
itsKenshi
Terra
5,670
368
792
3,048
12,058
8,985
0
4,462
7,468
18,862
0
L
Charybdis
5,957
2,907
0
5,774
14,011
5,699
40
1,851
12,144
0
58,629
W
5,794
1,141
234
5,829
11,361
5,773
229
3,345
7,986
28,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,699
Gold Earned
35,040
474
Minions Killed
455
0
Camps Cleared
0
1,456,872
Distance Traveled
1,386,687
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,692
549
113
8
0
278,183
2
L
King Arthur
7,317
523
108
8
0
276,673
2
W
Surtr
9,347
668
113
8
0
288,322
0
L
Ne Zha
7,441
532
91
7
0
295,980
0
W
Ah Muzen Cab
9,127
652
112
8
0
282,624
0
W
Mercury
7,557
540
99
7
0
339,755
0
L
Janus
7,561
540
130
9
0
272,139
5
L
Terra
6,204
443
24
2
0
321,326
0
L
Charybdis
6,517
466
102
7
0
220,569
0
W
Charon
7,976
570
37
3
0
267,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role