Player Matchup

Aphrodite
Aphrodite
HumpingDumping
Aphrodite
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 17L
1,766 Elo+
Party 1
Set
Set
Seirá
Set
Level 148
God Stats
34W - 23L
1,678 SR
Queue Stats
339W - 193L
1,680 Elo+
Party 1
Janus
Janus
ThumpingPumping
Janus
Level 34
God Stats
4W - 4L
1,392 SR
Queue Stats
100W - 49L
1,715 Elo+
Party 1
Erlang Shen
Erlang Shen
deadgame7
Erlang Shen
Level 24
God Stats
6W - 1L
1,764 SR
Queue Stats
29W - 8L
1,760 Elo+
Party 1
Surtr
Surtr
kheprijungle
Surtr
Level 53
God Stats
6W - 8L
1,456 SR
Queue Stats
122W - 123L
1,576 Elo+
Party 1
Team Averages
Level 55
1,558 SR
1,699 Elo+

VS

Team Averages
Level 45
1,516 SR
1,357 Elo+
Izanami
Izanami
Chief_Lao
Izanami
Level 25
God Stats
1W - 2L
1,501 SR
Queue Stats
24W - 32L
1,391 Elo+
Party 2
Osiris
Osiris
DamyPhantonn
Osiris
Level 41
God Stats
2W - 5L
1,494 SR
Queue Stats
85W - 108L
1,303 Elo+
Solo
Olorun
Olorun
RustyTacoCat5
Olorun
Level 35
God Stats
1W - 2L
1,340 SR
Queue Stats
13W - 18L
1,228 Elo+
Solo
Arachne
Arachne
mattydalveneske
Arachne
Level 88
God Stats
16W - 7L
1,772 SR
Queue Stats
285W - 253L
1,429 Elo+
Party 2
Bacchus
Bacchus
taekwonkilluz
Bacchus
Level 35
God Stats
78W - 76L
1,472 SR
Queue Stats
149W - 132L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HumpingDumping
Aphrodite
12
3 / 1 / 12
6,965
633
4,404
9,375
5,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Set
Seirá
Set
14
8 / 1 / 1
8,856
805
11,199
8,179
4,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
6 / 1 / 2
7,852
714
9,595
6,218
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
deadgame7
Erlang Shen
12
8 / 3 / 6
7,731
703
11,060
11,917
6,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 4
7,445
677
7,757
9,871
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chief_Lao
Izanami
8
0 / 8 / 2
5,001
455
1,464
9,527
2,035
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
9
0 / 5 / 2
5,193
472
4,318
13,287
8,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 9 / 2
6,109
555
2,897
11,530
4,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 1
5,574
507
4,187
9,363
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
8
3 / 4 / 1
5,960
542
3,937
11,445
10,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
27
Kills
4
6
Deaths
27
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Chief_Lao
Izanami
0
8
2
0.13
L
Osiris
0
5
2
0.2
W
Aphrodite
HumpingDumping
Aphrodite
3
1
12
9
L
1
9
2
0.22
W
Set
Seirá
Set
8
1
1
8.5
W
6
1
2
7
W
Erlang Shen
deadgame7
Erlang Shen
8
3
6
3.67
W
2
0
4
4
L
0
1
1
0.5
L
Bacchus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,015
Damage
16,803
45,560
Taken
55,152
23,564
Mitigated
29,299
16,291
Healing
8,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Chief_Lao
Izanami
1,464
878
0
468
9,527
2,035
0
913
8,614
0
20,582
L
Osiris
4,318
1,919
0
2,677
13,287
8,427
0
1,934
11,295
0
29,518
W
Aphrodite
HumpingDumping
Aphrodite
4,404
1,249
2,172
3,098
9,375
5,571
0
2,614
6,717
21,989
0
L
2,897
1,541
0
864
11,530
4,061
0
5,453
5,851
25,862
0
W
Set
Seirá
Set
11,199
5,599
0
2,636
8,179
4,079
3
1,169
7,010
0
70,151
W
9,595
1,120
0
1,853
6,218
2,523
0
1,584
4,590
63,363
0
W
Erlang Shen
deadgame7
Erlang Shen
11,060
6,813
0
2,990
11,917
6,528
213
1,053
10,798
0
59,320
W
7,757
2,998
0
3,542
9,871
4,863
56
414
8,956
690
47,830
L
4,187
2,409
0
3,041
9,363
3,817
0
2,867
6,430
0
41,500
L
Bacchus
3,937
591
54
1,804
11,445
10,959
0
2,726
8,624
9,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,849
Gold Earned
27,837
432
Minions Killed
213
0
Camps Cleared
0
1,222,663
Distance Traveled
1,104,784
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,001
455
36
3
0
206,959
0
L
Osiris
5,193
472
47
4
0
189,764
0
W
Aphrodite
6,965
633
36
3
0
237,866
0
L
Olorun
6,109
555
46
4
0
187,689
3
W
Set
8,856
805
133
12
0
250,387
0
W
Janus
7,852
714
112
10
0
254,634
0
W
Erlang Shen
7,731
703
74
7
0
253,784
0
W
Surtr
7,445
677
77
7
0
225,992
0
L
Arachne
5,574
507
78
7
0
277,981
0
L
Bacchus
5,960
542
6
1
0
242,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role