Player Matchup

Danzaburou
Danzaburou
Dexter1320
Danzaburou
Level 47
God Stats
27W - 31L
1,567 SR
Queue Stats
152W - 167L
1,447 Elo+
Party 1
Hel
Hel
FeelingRandy
Hel
Level 148
God Stats
14W - 3L
1,693 SR
Queue Stats
171W - 111L
1,591 Elo+
Solo
Cabrakan
Cabrakan
JinnyJin
Cabrakan
Level 157
God Stats
4W - 5L
1,664 SR
Queue Stats
75W - 67L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
KishinSoul
Sun Wukong
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
202W - 178L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
commanderkyle
Nu Wa
Level 58
God Stats
3W - 1L
1,883 SR
Queue Stats
40W - 43L
1,486 Elo+
Party 1
Team Averages
Level 99
1,661 SR
1,524 Elo+

VS

Team Averages
Level 139
1,592 SR
1,510 Elo+
Freya
Freya
 
Freya
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DaysWithoutEnd
Atlas
Level 108
God Stats
56W - 44L
1,616 SR
Queue Stats
476W - 397L
1,538 Elo+
Solo
Skadi
Skadi
FRIJOLITO187
Skadi
Level 127
God Stats
6W - 3L
1,690 SR
Queue Stats
331W - 362L
1,417 Elo+
Solo
Anubis
Anubis
ZomberCrom
Anubis
Level 158
God Stats
97W - 73L
1,653 SR
Queue Stats
386W - 268L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dexter1320
Danzaburou
16
4 / 3 / 5
9,349
779
13,629
15,573
6,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 1 / 12
9,494
791
7,766
9,180
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
JinnyJin
Cabrakan
17
6 / 2 / 8
9,794
816
13,496
14,377
11,127
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
KishinSoul
Sun Wukong
15
3 / 5 / 11
9,014
751
8,456
18,860
19,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 1 / 11
8,962
747
14,294
9,794
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
4 / 2 / 4
9,682
807
7,957
12,364
4,750
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
 
Jormungandr
15
0 / 5 / 1
8,279
690
7,355
15,892
10,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 4 / 5
9,643
804
13,022
18,626
14,920
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 3 / 4
7,892
658
4,002
9,624
3,826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
ZomberCrom
Anubis
16
4 / 5 / 5
9,436
786
17,820
13,599
7,233
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
19
Kills
12
12
Deaths
19
47
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
4
2
4
3
L
Jormungandr
 
Jormungandr
0
5
1
0.1
L
4
4
5
1.63
W
Danzaburou
Dexter1320
Danzaburou
4
3
5
2.17
L
0
3
4
0.67
W
3
1
12
9
W
Cabrakan
JinnyJin
Cabrakan
6
2
8
5
W
Sun Wukong
KishinSoul
Sun Wukong
3
5
11
1.7
L
Anubis
ZomberCrom
Anubis
4
5
5
1.3
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,641
Damage
50,156
67,784
Taken
70,105
45,052
Mitigated
40,801
28,208
Healing
14,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
7,957
2,377
0
5,488
12,364
4,750
0
6,667
4,349
36,199
0
L
Jormungandr
 
Jormungandr
7,355
1,317
0
0
15,892
10,072
388
6,390
9,252
38,295
0
L
13,022
4,643
1,610
2,217
18,626
14,920
0
8,595
8,850
27,910
0
W
Danzaburou
Dexter1320
Danzaburou
13,629
7,498
0
2,204
15,573
6,760
490
11,905
3,585
0
39,539
L
4,002
1,644
0
0
9,624
3,826
68
6,943
2,633
0
20,633
W
7,766
213
15,323
7,081
9,180
4,349
128
5,883
3,255
29,248
0
W
Cabrakan
JinnyJin
Cabrakan
13,496
1,313
0
561
14,377
11,127
0
8,389
5,947
38,139
0
W
Sun Wukong
KishinSoul
Sun Wukong
8,456
1,751
0
3,039
18,860
19,193
249
12,811
6,005
0
23,547
L
Anubis
ZomberCrom
Anubis
17,820
926
0
5,401
13,599
7,233
51
6,091
6,680
54,632
0
W
14,294
5,325
0
0
9,794
3,623
1,961
6,941
2,838
34,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,613
Gold Earned
44,932
245
Minions Killed
257
0
Camps Cleared
0
1,208,665
Distance Traveled
1,074,543
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,682
807
47
4
0
211,545
0
L
Jormungandr
8,279
690
72
6
0
229,968
0
L
Atlas
9,643
804
23
2
0
250,925
2
W
Danzaburou
9,349
779
45
4
0
215,117
0
L
Skadi
7,892
658
34
3
0
162,726
0
W
Hel
9,494
791
67
6
0
264,053
0
W
Cabrakan
9,794
816
58
5
0
252,385
0
W
Sun Wukong
9,014
751
33
3
0
241,873
0
L
Anubis
9,436
786
81
7
0
219,379
0
W
Nu Wa
8,962
747
42
4
0
235,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role