Player Matchup

Charon
Charon
Silver III
ATG93
Charon
Silver III
Level 58
God Stats
5W - 11L
1,692 SR
Queue Stats
119W - 124L
1,538 MMR
Party 3
Sol
Sol
Gold IV
Atomic_L1nk
Sol
Gold IV
Level 121
God Stats
44W - 56L
1,504 SR
Queue Stats
803W - 848L
1,506 MMR
Solo
Hun Batz
Hun Batz
Silver III
JS Zesty
Hun Batz
Silver III
Level 107
God Stats
1W - 1L
1,505 SR
Queue Stats
31W - 38L
1,584 MMR
Party 3
Nu Wa
Nu Wa
Gold V
SuperhotFemale
Nu Wa
Gold V
Level 186
God Stats
4W - 1L
1,750 SR
Queue Stats
76W - 72L
1,331 MMR
Party 2
King Arthur
King Arthur
Gold I
Vicksnick
King Arthur
Gold I
Level 179
God Stats
22W - 19L
1,587 SR
Queue Stats
192W - 199L
1,697 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,608 SR
1,531 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,600 SR
1,510 MMR
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
MaxxRobato
Rama
Gold IV
Level 140
God Stats
26W - 25L
1,543 SR
Queue Stats
164W - 177L
1,497 MMR
Solo
Shiva
Shiva
Gold III
SmartyAspect
Shiva
Gold III
Level 137
God Stats
7W - 1L
1,842 SR
Queue Stats
51W - 54L
1,497 MMR
Solo
Ganesha
Ganesha
Gold II
Spanish Bombz
Ganesha
Gold II
Level 183
God Stats
5W - 6L
1,517 SR
Queue Stats
79W - 75L
1,492 MMR
Party 1
Discordia
Discordia
Gold IV
StoneAgeMarcus
Discordia
Gold IV
Level 127
God Stats
10W - 9L
1,601 SR
Queue Stats
37W - 37L
1,561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ATG93
Charon
11
1 / 3 / 1
6,925
533
5,552
10,051
5,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 1
6,887
530
3,419
10,329
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
JS Zesty
Hun Batz
12
1 / 2 / 0
6,812
524
2,224
11,758
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 1
6,573
506
6,981
9,269
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Vicksnick
King Arthur
12
0 / 4 / 0
7,423
571
6,864
16,840
14,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Ao KuangAnhurArachneBakasura

VS

Bans
ThanatosAwilixKaliPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
7 / 1 / 3
8,579
660
12,485
11,049
4,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 0 / 1
8,600
662
7,299
7,607
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 0 / 1
9,269
713
10,506
13,885
13,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ganesha
11
0 / 1 / 5
7,542
580
2,961
11,387
8,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
StoneAgeMarcus
Discordia
14
1 / 0 / 3
8,379
645
5,585
7,522
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
15
15
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
1
3
8.5
L
Charon
ATG93
Charon
1
3
1
0.5
L
0
2
1
0.25
L
Hun Batz
JS Zesty
Hun Batz
1
2
0
0.5
W
3
0
1
3.5
W
4
0
1
4.5
W
Ganesha
0
1
5
2.5
W
Discordia
StoneAgeMarcus
Discordia
1
0
3
2.5
L
0
4
1
0.13
L
King Arthur
Vicksnick
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,040
Damage
38,836
58,247
Taken
51,450
29,459
Mitigated
33,228
16,068
Healing
18,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,485
3,537
0
2,590
11,049
4,218
258
2,390
8,659
0
64,707
L
Charon
ATG93
Charon
5,552
358
0
632
10,051
5,549
0
2,787
7,264
40,897
0
L
3,419
1,099
0
5,181
10,329
2,565
1,156
517
9,812
53,271
0
L
Hun Batz
JS Zesty
Hun Batz
2,224
688
0
5,229
11,758
4,045
0
1,375
10,383
0
53,607
W
7,299
5,881
0
3,814
7,607
3,333
480
3,325
4,282
0
73,840
W
10,506
1,338
42
3,675
13,885
13,721
0
2,026
11,859
2,592
72,654
W
Ganesha
2,961
101
2,122
3,152
11,387
8,893
0
5,337
6,050
24,426
0
W
Discordia
StoneAgeMarcus
Discordia
5,585
93
65
2,830
7,522
3,063
356
3,443
4,079
84,292
0
L
6,981
2,505
0
1,639
9,269
2,778
34
3,975
5,294
44,386
0
L
King Arthur
Vicksnick
King Arthur
6,864
554
0
3,387
16,840
14,522
0
1,075
15,765
0
63,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,620
Gold Earned
42,369
434
Minions Killed
493
0
Camps Cleared
0
1,359,906
Distance Traveled
1,359,183
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,579
660
84
6
0
286,225
0
L
Charon
6,925
533
48
4
0
287,726
3
L
Sol
6,887
530
103
8
0
267,611
6
L
Hun Batz
6,812
524
91
7
0
293,567
0
W
Rama
8,600
662
135
10
0
258,409
1
W
Shiva
9,269
713
122
9
0
267,604
5
W
Ganesha
7,542
580
6
0
0
286,338
2
W
Discordia
8,379
645
146
11
0
260,607
0
L
Nu Wa
6,573
506
91
7
0
230,046
4
L
King Arthur
7,423
571
101
8
0
280,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role