Player Matchup

Loki
Loki
 
Loki
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
TTVfinsserYT
Tyr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 105L
1,428 Elo+
Party 1
Eset
Eset
TTVsavageYT1746
Eset
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 57L
1,402 Elo+
Party 1
Osiris
Osiris
VuhJennuh
Osiris
Level 140
God Stats
2W - 3L
1,438 SR
Queue Stats
63W - 73L
1,510 Elo+
Solo
Bellona
Bellona
emal_edwards
Bellona
Level 68
God Stats
1W - 2L
1,418 SR
Queue Stats
87W - 119L
1,367 Elo+
Solo
Team Averages
Level 103
1,471 SR
1,442 Elo+

VS

Team Averages
Level 102
1,639 SR
1,429 Elo+
Artio
Artio
CHEWIE_DIOS07
Artio
Level 29
God Stats
4W - 7L
1,364 SR
Queue Stats
278W - 275L
1,456 Elo+
Solo
Anubis
Anubis
DrariusDracan
Anubis
Level 105
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 114L
1,370 Elo+
Party 2
Agni
Agni
GRIBUS59
Agni
Level 143
God Stats
18W - 6L
1,882 SR
Queue Stats
483W - 490L
1,475 Elo+
Party 2
Charon
Charon
Omega Zero6667
Charon
Level 125
God Stats
13W - 3L
1,510 SR
Queue Stats
206W - 207L
1,455 Elo+
Party 2
Discordia
Discordia
VANCESAR
Discordia
Level 107
God Stats
5W - 1L
1,941 SR
Queue Stats
198W - 222L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
0 / 1 / 5
6,659
666
6,407
6,272
2,368
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 4 / 1
6,281
628
5,855
9,941
10,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 4 / 2
7,415
742
6,928
8,477
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
VuhJennuh
Osiris
15
1 / 1 / 5
7,358
736
2,952
10,877
9,667
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
emal_edwards
Bellona
13
2 / 3 / 4
7,134
713
9,218
13,314
12,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
7,365
737
5,054
10,261
13,621
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 2 / 4
7,360
736
6,773
5,109
2,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Agni
14
4 / 1 / 7
8,023
802
11,811
7,130
2,956
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 9
8,487
849
7,818
9,091
8,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Discordia
VANCESAR
Discordia
14
3 / 0 / 9
7,979
798
10,283
6,825
2,727
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
6
Kills
13
13
Deaths
6
17
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
5
2.5
W
2
2
7
2.75
W
2
2
4
2
W
Agni
4
1
7
7.5
W
2
1
9
6.5
L
0
4
1
0.13
L
3
4
2
1
W
Discordia
VANCESAR
Discordia
3
0
9
7.5
L
Osiris
VuhJennuh
Osiris
1
1
5
3.5
L
Bellona
emal_edwards
Bellona
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,360
Damage
41,739
48,881
Taken
38,416
39,200
Mitigated
30,942
14,266
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,407
242
947
1,878
6,272
2,368
0
5,098
1,174
0
19,201
W
5,054
600
1,717
2,642
10,261
13,621
0
1,423
8,681
10,618
0
W
6,773
159
746
638
5,109
2,747
0
1,330
3,731
15,787
0
W
Agni
11,811
772
1,164
762
7,130
2,956
135
454
6,646
25,687
0
W
7,818
1,158
2,019
1,946
9,091
8,891
221
1,460
7,463
12,554
1,542
L
5,855
788
295
659
9,941
10,922
0
7,797
2,144
0
9,238
L
6,928
514
976
2,251
8,477
3,850
0
7,476
1,001
13,412
0
W
Discordia
VANCESAR
Discordia
10,283
1,720
1,190
717
6,825
2,727
0
1,686
4,967
20,844
0
L
Osiris
VuhJennuh
Osiris
2,952
743
716
3,080
10,877
9,667
0
9,158
1,719
0
11,140
L
Bellona
emal_edwards
Bellona
9,218
1,830
1,096
2,368
13,314
12,393
0
10,668
2,646
0
17,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,847
Gold Earned
39,214
78
Minions Killed
105
0
Camps Cleared
0
976,343
Distance Traveled
932,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,659
666
11
1
0
236,808
0
W
Artio
7,365
737
4
0
0
206,125
0
W
Anubis
7,360
736
26
3
0
175,899
0
W
Agni
8,023
802
38
4
0
190,019
0
W
Charon
8,487
849
13
1
0
188,362
0
L
Tyr
6,281
628
10
1
0
191,094
0
L
Eset
7,415
742
26
3
0
168,874
0
W
Discordia
7,979
798
24
2
0
171,773
0
L
Osiris
7,358
736
16
2
0
191,593
0
L
Bellona
7,134
713
15
2
0
187,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role