Player Matchup

Geb
Geb
B00G3MZ
Geb
Level 166
God Stats
1W - 2L
1,534 SR
Queue Stats
278W - 249L
1,553 Elo+
Solo
Anubis
Anubis
Eros_blackk
Anubis
Level 103
God Stats
4W - 5L
1,542 SR
Queue Stats
364W - 348L
1,459 Elo+
Party 2
Surtr
Surtr
HavokxLegacy
Surtr
Level 150
God Stats
0W - 1L
1,228 SR
Queue Stats
11W - 7L
1,624 Elo+
Solo
Kali
Kali
WormierCornet8
Kali
Level 137
God Stats
4W - 3L
1,743 SR
Queue Stats
99W - 98L
1,497 Elo+
Solo
Anhur
Anhur
geekyhero2018
Anhur
Level 118
God Stats
2W - 5L
1,393 SR
Queue Stats
725W - 683L
1,497 Elo+
Party 2
Team Averages
Level 135
1,488 SR
1,526 Elo+

VS

Team Averages
Level 95
1,481 SR
1,421 Elo+
Sun Wukong
Sun Wukong
DecentSupport
Sun Wukong
Level 88
God Stats
2W - 0L
1,764 SR
Queue Stats
68W - 61L
1,485 Elo+
Solo
Hou Yi
Hou Yi
Dusty11500
Hou Yi
Level 128
God Stats
3W - 1L
1,316 SR
Queue Stats
88W - 60L
1,341 Elo+
Party 3
Hera
Hera
L0STF33LZ
Hera
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 77L
1,484 Elo+
Party 1
Charon
Charon
MrBoomBoom2470
Charon
Level 74
God Stats
3W - 4L
1,326 SR
Queue Stats
15W - 18L
1,365 Elo+
Party 3
Ravana
Ravana
PAPA JUIC3B0X
Ravana
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
0 / 4 / 0
6,318
421
6,675
18,378
11,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
12
2 / 3 / 1
7,841
523
5,987
10,460
5,529
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 0
7,606
507
6,841
14,552
8,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 2
6,783
452
8,216
14,050
5,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 1
6,418
428
2,466
10,257
3,384
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DecentSupport
Sun Wukong
15
2 / 1 / 0
9,248
617
9,786
12,764
9,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hou Yi
Dusty11500
Hou Yi
12
2 / 0 / 6
7,696
513
10,636
11,095
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
4 / 0 / 5
8,052
537
10,654
7,408
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
3 / 1 / 5
7,959
531
7,599
10,157
8,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 2 / 5
7,589
506
6,602
8,591
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
15
15
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Geb
0
4
0
0
W
Sun Wukong
DecentSupport
Sun Wukong
2
1
0
2
W
Hou Yi
Dusty11500
Hou Yi
2
0
6
5
L
Anubis
2
3
1
0.83
L
0
2
0
0
W
Hera
4
0
5
6.5
W
3
1
5
5.5
W
4
2
5
3.25
L
1
3
2
0.67
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,185
Damage
45,277
67,697
Taken
50,015
34,218
Mitigated
28,333
22,589
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
6,675
701
0
4,645
18,378
11,465
0
6,230
12,148
31,153
0
W
Sun Wukong
DecentSupport
Sun Wukong
9,786
2,286
0
4,796
12,764
9,540
0
590
12,174
0
81,882
W
Hou Yi
Dusty11500
Hou Yi
10,636
5,977
0
5,999
11,095
4,252
1,441
3,288
7,807
0
67,040
L
Anubis
5,987
420
0
5,545
10,460
5,529
0
5,407
5,053
58,373
0
L
6,841
3,240
0
5,244
14,552
8,264
0
0
14,552
1,350
59,166
W
Hera
10,654
2,533
0
2,135
7,408
2,555
76
4,840
2,568
66,837
0
W
7,599
2,048
0
2,013
10,157
8,934
182
3,981
6,176
27,384
0
W
6,602
2,662
203
1,980
8,591
3,052
0
1,113
7,478
0
27,518
L
8,216
3,732
0
3,560
14,050
5,576
0
3,148
10,902
0
52,191
L
2,466
1,189
0
3,595
10,257
3,384
0
3,526
6,731
0
32,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,966
Gold Earned
40,544
352
Minions Killed
431
0
Camps Cleared
0
1,301,829
Distance Traveled
1,358,709
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,318
421
20
1
0
280,324
0
W
Sun Wukong
9,248
617
173
12
0
293,032
3
W
Hou Yi
7,696
513
98
7
0
267,115
4
L
Anubis
7,841
523
102
7
0
224,543
0
L
Surtr
7,606
507
109
7
0
265,591
2
W
Hera
8,052
537
89
6
0
272,986
0
W
Charon
7,959
531
33
2
0
235,922
0
W
Ravana
7,589
506
38
3
0
289,654
0
L
Kali
6,783
452
66
4
0
252,689
0
L
Anhur
6,418
428
55
4
0
278,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role