Player Matchup

He Bo
He Bo
 
He Bo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
MasterRoshe
Tyr
Level 68
God Stats
29W - 20L
1,682 SR
Queue Stats
51W - 53L
1,492 Elo+
Party 2
Ishtar
Ishtar
VinciVilla
Ishtar
Level 69
God Stats
208W - 193L
1,497 SR
Queue Stats
317W - 310L
1,421 Elo+
Party 2
Fenrir
Fenrir
WealthyGod
Fenrir
Level 45
God Stats
7W - 6L
1,502 SR
Queue Stats
209W - 205L
1,400 Elo+
Party 3
Cthulhu
Cthulhu
dissolutechris
Cthulhu
Level 59
God Stats
8W - 9L
1,588 SR
Queue Stats
126W - 127L
1,457 Elo+
Solo
Team Averages
Level 63
1,554 SR
1,454 Elo+

VS

Team Averages
Level 89
1,593 SR
1,429 Elo+
Ra
Ra
Bloomz2531
Ra
Level 83
God Stats
31W - 25L
1,518 SR
Queue Stats
383W - 344L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
El Quetza2892
Danzaburou
Level 128
God Stats
6W - 4L
1,529 SR
Queue Stats
444W - 424L
1,413 Elo+
Solo
Guan Yu
Guan Yu
Former Squeaker
Guan Yu
Level 78
God Stats
16W - 11L
1,497 SR
Queue Stats
271W - 259L
1,388 Elo+
Party 1
Chaac
Chaac
Motte_Gamer
Chaac
Level 88
God Stats
3W - 0L
1,803 SR
Queue Stats
52W - 45L
1,463 Elo+
Solo
Arachne
Arachne
cooltiger117
Arachne
Level 69
God Stats
11W - 5L
1,618 SR
Queue Stats
102W - 124L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 2 / 0
5,274
479
3,905
6,450
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,871
534
4,068
11,670
9,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
VinciVilla
Ishtar
9
1 / 3 / 0
5,192
472
4,592
7,577
2,616
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
WealthyGod
Fenrir
5
0 / 0 / 0
4,187
381
825
3,085
950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 1
5,227
475
3,809
10,227
6,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,381
671
3,906
4,185
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
El Quetza2892
Danzaburou
11
2 / 0 / 3
6,880
625
6,517
9,061
3,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 0 / 0
6,712
610
5,121
8,212
5,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
3 / 1 / 3
6,922
629
3,797
7,768
6,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
cooltiger117
Arachne
11
2 / 1 / 2
6,130
557
5,273
9,545
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
10
11
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
W
1
0
1
1.5
W
Danzaburou
El Quetza2892
Danzaburou
2
0
3
3.5
W
2
0
0
2
L
0
2
0
0
W
3
1
3
4.5
L
Ishtar
VinciVilla
Ishtar
1
3
0
0.33
L
Fenrir
WealthyGod
Fenrir
0
0
0
0
W
Arachne
cooltiger117
Arachne
2
1
2
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,199
Damage
24,614
39,009
Taken
38,771
20,929
Mitigated
21,015
9,052
Healing
19,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,905
115
50
2,410
6,450
2,036
0
1,977
4,473
29,930
0
W
3,906
152
468
2,963
4,185
1,727
315
2,129
2,056
66,670
0
W
Danzaburou
El Quetza2892
Danzaburou
6,517
2,685
0
4,007
9,061
3,912
1,780
2,256
6,805
0
55,627
W
5,121
892
0
2,220
8,212
5,644
289
0
8,212
0
42,817
L
4,068
1,376
0
1,803
11,670
9,072
0
1,392
10,278
0
43,735
W
3,797
365
444
3,986
7,768
6,004
64
1,553
6,215
0
26,366
L
Ishtar
VinciVilla
Ishtar
4,592
2,212
0
1,048
7,577
2,616
0
0
7,577
0
32,283
L
Fenrir
WealthyGod
Fenrir
825
165
0
1,007
3,085
950
0
537
2,548
0
12,707
W
Arachne
cooltiger117
Arachne
5,273
3,730
0
5,339
9,545
3,728
0
1,776
7,769
0
32,340
L
3,809
270
944
1,790
10,227
6,255
0
0
10,227
18,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
34,025
229
Minions Killed
364
0
Camps Cleared
0
901,592
Distance Traveled
1,145,780
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,274
479
48
4
0
190,740
0
W
Ra
7,381
671
111
10
0
236,290
0
W
Danzaburou
6,880
625
86
8
0
200,454
0
W
Guan Yu
6,712
610
73
7
0
216,414
0
L
Tyr
5,871
534
69
6
0
199,968
0
W
Chaac
6,922
629
41
4
0
251,783
2
L
Ishtar
5,192
472
60
5
0
180,679
0
L
Fenrir
4,187
381
21
2
0
103,613
0
W
Arachne
6,130
557
53
5
0
240,839
0
L
Cthulhu
5,227
475
31
3
0
226,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role