Player Matchup

Ullr
Ullr
CrazyDavid701
Ullr
Level 139
God Stats
0W - 1L
1,435 SR
Queue Stats
6W - 6L
1,589 Elo+
Party 2
Sobek
Sobek
FloppyPeter2603
Sobek
Level 124
God Stats
0W - 1L
1,547 SR
Queue Stats
6W - 7L
1,543 Elo+
Party 2
Zeus
Zeus
NoskillHerc
Zeus
Level 108
God Stats
0W - 1L
1,794 SR
Queue Stats
54W - 45L
1,532 Elo+
Party 2
Bakasura
Bakasura
Santiagogc15
Bakasura
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,404 Elo+
Solo
Surtr
Surtr
Stratsfoe
Surtr
Level 109
God Stats
1W - 1L
1,692 SR
Queue Stats
55W - 46L
1,532 Elo+
Party 2
Team Averages
Level 109
1,594 SR
1,520 Elo+

VS

Team Averages
Level 100
1,586 SR
1,470 Elo+
Arachne
Arachne
El Hugomon
Arachne
Level 69
God Stats
63W - 39L
1,624 SR
Queue Stats
257W - 266L
1,472 Elo+
Solo
Sylvanus
Sylvanus
Hyddx
Sylvanus
Level 156
God Stats
4W - 3L
1,518 SR
Queue Stats
102W - 99L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
IEl Koizl
Danzaburou
Level 18
God Stats
2W - 1L
1,491 SR
Queue Stats
8W - 11L
1,412 Elo+
Party 1
Nox
Nox
RzKTheK
Nox
Level 126
God Stats
2W - 0L
1,593 SR
Queue Stats
119W - 120L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
Sensitive6od
Baron Samedi
Level 129
God Stats
4W - 0L
1,703 SR
Queue Stats
54W - 43L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,616
432
2,237
7,785
3,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 0
6,188
476
3,524
11,513
10,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 1 / 1
6,804
523
5,627
5,811
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Santiagogc15
Bakasura
12
0 / 2 / 0
6,584
506
1,824
11,631
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
Stratsfoe
Surtr
11
1 / 4 / 2
6,298
484
7,308
14,053
10,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
El Hugomon
Arachne
14
4 / 0 / 1
8,117
624
5,933
8,866
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Hyddx
Sylvanus
12
3 / 2 / 2
7,908
608
8,878
11,774
12,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
IEl Koizl
Danzaburou
11
0 / 0 / 1
6,407
493
4,672
3,121
1,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
13
1 / 1 / 1
7,261
559
2,941
6,242
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Sensitive6od
Baron Samedi
11
1 / 1 / 0
6,010
462
6,903
5,888
3,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
9
9
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Arachne
El Hugomon
Arachne
4
0
1
4.5
L
1
1
0
1
W
Sylvanus
Hyddx
Sylvanus
3
2
2
2
W
Danzaburou
IEl Koizl
Danzaburou
0
0
1
0.5
L
2
1
1
2.5
W
Nox
1
1
1
1.5
L
Bakasura
Santiagogc15
Bakasura
0
2
0
0
W
Baron Samedi
Sensitive6od
Baron Samedi
1
1
0
1
L
Surtr
Stratsfoe
Surtr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,520
Damage
29,327
50,793
Taken
35,891
31,006
Mitigated
23,399
11,726
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,237
471
0
832
7,785
3,148
0
4,224
3,561
0
40,146
W
Arachne
El Hugomon
Arachne
5,933
4,196
0
3,548
8,866
3,575
679
1,709
7,082
0
77,534
L
3,524
170
0
3,820
11,513
10,702
0
2,679
8,834
23,030
0
W
Sylvanus
Hyddx
Sylvanus
8,878
3,255
240
5,346
11,774
12,650
287
1,059
10,715
46,750
11,184
W
Danzaburou
IEl Koizl
Danzaburou
4,672
1,685
0
1,698
3,121
1,243
0
1,396
1,725
0
33,293
L
5,627
1,205
0
1,630
5,811
1,792
0
1,945
3,866
40,769
0
W
Nox
2,941
189
0
1,474
6,242
2,784
0
3,414
2,828
52,339
0
L
Bakasura
Santiagogc15
Bakasura
1,824
1,656
0
2,310
11,631
4,536
0
1,936
9,695
0
54,894
W
Baron Samedi
Sensitive6od
Baron Samedi
6,903
767
276
2,862
5,888
3,147
0
1,861
4,027
42,692
0
L
Surtr
Stratsfoe
Surtr
7,308
2,951
0
3,134
14,053
10,828
0
7,181
6,872
462
40,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,490
Gold Earned
35,703
356
Minions Killed
424
0
Camps Cleared
0
1,330,878
Distance Traveled
1,309,818
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,616
432
74
6
0
229,917
0
W
Arachne
8,117
624
134
10
0
323,621
0
L
Sobek
6,188
476
40
3
0
283,240
0
W
Sylvanus
7,908
608
88
7
0
208,897
1
W
Danzaburou
6,407
493
57
4
0
259,075
0
L
Zeus
6,804
523
89
7
0
260,922
1
W
Nox
7,261
559
93
7
0
261,196
0
L
Bakasura
6,584
506
100
8
0
284,627
0
W
Baron Samedi
6,010
462
52
4
0
257,029
0
L
Surtr
6,298
484
53
4
0
272,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role