Player Matchup

Atlas
Atlas
Perjamon
Atlas
Level 82
God Stats
0W - 1L
1,638 SR
Queue Stats
0W - 3L
1,126 Elo+
Party 1
Izanami
Izanami
RAIDOxWolf
Izanami
Level 8
God Stats
0W - 1L
1,209 SR
Queue Stats
0W - 2L
1,186 Elo+
Party 1
Arachne
Arachne
ZuPipoFC55
Arachne
Level 70
God Stats
0W - 1L
1,459 SR
Queue Stats
0W - 4L
1,127 Elo+
Party 1
Team Averages
Level 53
1,435 SR
1,146 Elo+

VS

Team Averages
Level 59
1,592 SR
1,372 Elo+
Morgan Le Fay
Morgan Le Fay
BuuBerry2X
Morgan Le Fay
Level 65
God Stats
9W - 6L
1,400 SR
Queue Stats
199W - 188L
1,274 Elo+
Solo
Sun Wukong
Sun Wukong
Just__Zora
Sun Wukong
Level 24
God Stats
15W - 7L
1,843 SR
Queue Stats
39W - 44L
1,402 Elo+
Party 2
Skadi
Skadi
SirYogii_
Skadi
Level 88
God Stats
17W - 13L
1,533 SR
Queue Stats
81W - 80L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Perjamon
Atlas
13
1 / 3 / 6
10,357
690
10,509
20,849
23,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
RAIDOxWolf
Izanami
12
0 / 4 / 4
9,631
642
6,976
10,967
4,384
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
ZuPipoFC55
Arachne
14
7 / 3 / 0
11,801
787
8,501
15,956
9,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BuuBerry2X
Morgan Le Fay
14
2 / 3 / 5
11,290
753
10,493
8,603
3,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Just__Zora
Sun Wukong
14
5 / 3 / 3
11,522
768
12,463
19,696
18,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Skadi
SirYogii_
Skadi
15
3 / 2 / 7
11,931
795
13,515
8,295
3,294
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
8
Kills
10
10
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BuuBerry2X
Morgan Le Fay
2
3
5
1.5
W
Sun Wukong
Just__Zora
Sun Wukong
5
3
3
2.17
L
Atlas
Perjamon
Atlas
1
3
6
1.33
L
Izanami
RAIDOxWolf
Izanami
0
4
4
0.5
W
Skadi
SirYogii_
Skadi
3
2
7
3.25
L
Arachne
ZuPipoFC55
Arachne
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,986
Damage
36,471
47,772
Taken
36,594
36,905
Mitigated
25,492
4,295
Healing
9,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BuuBerry2X
Morgan Le Fay
10,493
382
0
824
8,603
3,493
50
3,266
5,337
43,803
0
W
Sun Wukong
Just__Zora
Sun Wukong
12,463
1,893
317
6,778
19,696
18,705
0
4,351
15,345
0
41,259
L
Atlas
Perjamon
Atlas
10,509
2,887
0
750
20,849
23,463
169
4,278
16,571
42,924
0
L
Izanami
RAIDOxWolf
Izanami
6,976
4,658
0
41
10,967
4,384
709
2,296
8,671
0
32,550
W
Skadi
SirYogii_
Skadi
13,515
6,443
0
1,554
8,295
3,294
2,302
3,195
5,100
0
65,585
L
Arachne
ZuPipoFC55
Arachne
8,501
6,403
0
3,504
15,956
9,058
812
4,364
11,592
26
30,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,789
Gold Earned
34,743
119
Minions Killed
204
0
Camps Cleared
0
754,713
Distance Traveled
842,380
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,290
753
56
4
0
277,618
0
W
Sun Wukong
11,522
768
64
4
0
291,681
0
L
Atlas
10,357
690
40
3
0
279,989
1
L
Izanami
9,631
642
48
3
0
206,065
0
W
Skadi
11,931
795
84
6
0
273,081
0
L
Arachne
11,801
787
31
2
0
268,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role