Player Matchup

King Arthur
King Arthur
Arvischoto
King Arthur
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,228 Elo+
Party 3
Anhur
Anhur
Gelchi817
Anhur
Level 38
God Stats
0W - 1L
1,329 SR
Queue Stats
4W - 5L
1,419 Elo+
Party 3
Bacchus
Bacchus
MaxzFire
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,419 Elo+
Party 3
Fenrir
Fenrir
WNDarkness
Fenrir
Level 16
God Stats
3W - 5L
1,396 SR
Queue Stats
3W - 5L
1,419 Elo+
Party 3
Ra
Ra
XchankamainX
Ra
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,419 Elo+
Party 3
Team Averages
Level 23
1,445 SR
1,381 Elo+

VS

Team Averages
Level 59
1,540 SR
1,504 Elo+
Camazotz
Camazotz
JiminyCriminal
Camazotz
Level 49
God Stats
15W - 14L
1,613 SR
Queue Stats
37W - 31L
1,542 Elo+
Party 2
Sol
Sol
OldSmeller
Sol
Level 41
God Stats
6W - 5L
1,578 SR
Queue Stats
536W - 495L
1,488 Elo+
Party 1
Persephone
Persephone
RealHornyGirl69
Persephone
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 22L
1,526 Elo+
Party 2
Charon
Charon
UrSonDatesHetler
Charon
Level 63
God Stats
5W - 2L
1,557 SR
Queue Stats
33W - 30L
1,509 Elo+
Party 2
Hou Yi
Hou Yi
iz_Rock
Hou Yi
Level 103
God Stats
91W - 68L
1,453 SR
Queue Stats
650W - 620L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arvischoto
King Arthur
9
1 / 5 / 0
4,775
478
1,923
9,052
6,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
Gelchi817
Anhur
7
0 / 0 / 0
4,550
455
2,248
4,487
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MaxzFire
Bacchus
7
0 / 1 / 0
4,647
465
2,630
7,866
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
WNDarkness
Fenrir
7
0 / 4 / 0
4,519
452
1,663
9,520
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 0
4,578
458
963
4,885
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
13
7 / 0 / 0
7,697
770
4,622
7,530
2,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 0
7,748
775
6,207
5,963
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
RealHornyGirl69
Persephone
13
0 / 0 / 6
7,897
790
5,673
3,795
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 1
5,727
573
2,591
4,946
2,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
iz_Rock
Hou Yi
10
1 / 0 / 1
5,683
568
3,387
4,532
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
13
13
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Arvischoto
King Arthur
1
5
0
0.2
L
Anhur
Gelchi817
Anhur
0
0
0
0
W
Camazotz
7
0
0
7
L
Bacchus
MaxzFire
Bacchus
0
1
0
0
W
5
1
0
5
W
Persephone
RealHornyGirl69
Persephone
0
0
6
3
W
0
0
1
0.5
L
Fenrir
WNDarkness
Fenrir
0
4
0
0
L
0
3
0
0
W
Hou Yi
iz_Rock
Hou Yi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,427
Damage
22,480
35,810
Taken
26,766
18,888
Mitigated
10,087
6,137
Healing
12,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Arvischoto
King Arthur
1,923
157
0
0
9,052
6,360
0
5,964
3,088
0
20,730
L
Anhur
Gelchi817
Anhur
2,248
768
0
1,844
4,487
1,253
17
994
3,493
0
25,737
W
Camazotz
4,622
1,242
0
3,909
7,530
2,786
0
303
7,227
0
62,881
L
Bacchus
MaxzFire
Bacchus
2,630
446
0
1,585
7,866
7,039
0
3,010
4,856
8,682
0
W
6,207
3,196
0
4,002
5,963
1,681
3,367
0
5,963
45,418
4,578
W
Persephone
RealHornyGirl69
Persephone
5,673
362
0
1,818
3,795
1,097
372
129
3,666
58,178
0
W
2,591
289
0
1,058
4,946
2,978
253
2,011
2,828
15,687
0
L
Fenrir
WNDarkness
Fenrir
1,663
562
0
2,312
9,520
3,093
0
2,339
7,181
0
21,791
L
963
51
132
264
4,885
1,143
0
2,121
2,764
30,645
0
W
Hou Yi
iz_Rock
Hou Yi
3,387
1,318
0
1,928
4,532
1,545
532
1,043
3,489
0
33,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,069
Gold Earned
34,752
156
Minions Killed
365
0
Camps Cleared
0
1,031,982
Distance Traveled
1,033,383
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,775
478
21
2
0
218,562
0
L
Anhur
4,550
455
34
3
0
203,580
0
W
Camazotz
7,697
770
96
10
0
272,959
3
L
Bacchus
4,647
465
11
1
0
213,520
1
W
Sol
7,748
775
85
9
0
180,107
0
W
Persephone
7,897
790
112
11
0
211,110
0
W
Charon
5,727
573
8
1
0
207,403
0
L
Fenrir
4,519
452
53
5
0
192,361
1
L
Ra
4,578
458
37
4
0
203,959
0
W
Hou Yi
5,683
568
64
6
0
161,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role