Player Matchup

Danzaburou
Danzaburou
Gold Blooded460
Danzaburou
Level 47
God Stats
49W - 36L
1,517 SR
Queue Stats
159W - 198L
1,341 Elo+
Party 1
Bacchus
Bacchus
PeachJungle3566
Bacchus
Level 29
God Stats
6W - 7L
1,403 SR
Queue Stats
136W - 155L
1,328 Elo+
Party 1
Nu Wa
Nu Wa
SorePanDeDios
Nu Wa
Level 95
God Stats
3W - 2L
1,403 SR
Queue Stats
39W - 55L
1,395 Elo+
Solo
Team Averages
Level 57
1,441 SR
1,355 Elo+

VS

Team Averages
Level 78
1,512 SR
1,384 Elo+
Freya
Freya
Dropthebasedc
Freya
Level 61
God Stats
6W - 5L
1,539 SR
Queue Stats
37W - 57L
1,317 Elo+
Solo
Horus
Horus
IS8wSWAG
Horus
Level 66
God Stats
60W - 63L
1,500 SR
Queue Stats
85W - 93L
1,393 Elo+
Solo
Neith
Neith
jabariiiiiiii200
Neith
Level 107
God Stats
15W - 19L
1,498 SR
Queue Stats
130W - 137L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gold Blooded460
Danzaburou
15
6 / 2 / 2
12,200
813
11,858
9,029
4,139
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 7
10,824
722
7,481
11,705
14,874
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 7
11,298
753
16,899
8,007
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
10,215
681
6,904
18,175
6,323
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
IS8wSWAG
Horus
13
1 / 1 / 4
10,309
687
6,230
14,193
13,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 3
10,754
717
8,682
11,674
3,931
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
8
Kills
5
5
Deaths
9
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Danzaburou
Gold Blooded460
Danzaburou
6
2
2
3.5
L
Horus
IS8wSWAG
Horus
1
1
4
3
W
1
2
7
2.25
W
1
1
7
4.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,238
Damage
21,816
28,741
Taken
44,042
22,309
Mitigated
23,756
3,920
Healing
13,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,904
1,836
0
1,934
18,175
6,323
0
10,519
7,656
41,255
0
W
Danzaburou
Gold Blooded460
Danzaburou
11,858
5,202
0
1,886
9,029
4,139
1,661
2,934
5,827
0
52,887
L
Horus
IS8wSWAG
Horus
6,230
2,089
3,774
4,769
14,193
13,502
350
7,376
6,817
918
28,081
W
7,481
825
90
1,694
11,705
14,874
211
2,332
8,949
16,589
0
W
16,899
5,848
0
250
8,007
3,296
982
2,638
5,193
69,877
0
L
8,682
1,908
290
2,436
11,674
3,931
1,035
8,003
3,671
0
55,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,322
Gold Earned
31,278
169
Minions Killed
166
0
Camps Cleared
0
825,962
Distance Traveled
801,185
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,215
681
53
4
0
246,732
0
W
Danzaburou
12,200
813
67
4
0
286,525
0
L
Horus
10,309
687
39
3
0
320,572
0
W
Bacchus
10,824
722
26
2
0
291,933
6
W
Nu Wa
11,298
753
76
5
0
247,504
0
L
Neith
10,754
717
74
5
0
233,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role