Player Matchup

Bastet
Bastet
Jaximar
Bastet
Level 17
God Stats
5W - 2L
1,840 SR
Queue Stats
92W - 81L
1,689 Elo+
Party 1
Bacchus
Bacchus
hairfrombelow69
Bacchus
Level 65
God Stats
2W - 1L
1,814 SR
Queue Stats
2W - 3L
1,557 Elo+
Party 1
Hades
Hades
jalapeñabooty
Hades
Level 51
God Stats
2W - 2L
1,909 SR
Queue Stats
294W - 292L
1,456 Elo+
Party 1
Team Averages
Level 44
1,854 SR
1,567 Elo+

VS

Team Averages
Level 52
1,588 SR
1,466 Elo+
Ah Muzen Cab
Ah Muzen Cab
Catimist
Ah Muzen Cab
Level 44
God Stats
3W - 0L
1,630 SR
Queue Stats
34W - 30L
1,478 Elo+
Solo
Horus
Horus
FrxstFlake
Horus
Level 34
God Stats
5W - 3L
1,601 SR
Queue Stats
55W - 50L
1,500 Elo+
Solo
Kukulkan
Kukulkan
zipal
Kukulkan
Level 79
God Stats
54W - 45L
1,532 SR
Queue Stats
183W - 180L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Jaximar
Bastet
13
2 / 4 / 6
10,977
732
18,165
19,891
8,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 5
10,232
682
6,687
18,725
23,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 7 / 3
11,471
765
11,898
17,741
9,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Catimist
Ah Muzen Cab
15
6 / 4 / 5
12,326
822
17,599
16,873
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Horus
13
2 / 4 / 11
11,519
768
10,989
19,873
19,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Kukulkan
zipal
Kukulkan
16
5 / 1 / 6
12,604
840
21,120
9,775
3,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
9
Kills
13
13
Deaths
9
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Catimist
Ah Muzen Cab
6
4
5
2.13
W
Horus
2
4
11
1.88
L
Bastet
Jaximar
Bastet
2
4
6
1.25
L
1
2
5
1.75
L
6
7
3
1.07
W
Kukulkan
zipal
Kukulkan
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,750
Damage
49,708
56,357
Taken
46,521
41,531
Mitigated
29,569
10,657
Healing
18,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Catimist
Ah Muzen Cab
17,599
10,381
0
4,020
16,873
6,193
1,810
5,666
11,207
0
66,185
W
Horus
10,989
3,848
2,988
8,301
19,873
19,383
96
8,849
11,024
0
21,513
L
Bastet
Jaximar
Bastet
18,165
3,932
0
2,638
19,891
8,116
0
5,539
13,746
0
46,300
L
6,687
1,094
0
4,550
18,725
23,509
0
8,410
9,902
19,778
564
L
11,898
1,675
292
3,177
17,741
9,906
0
7,586
9,822
30,233
0
W
Kukulkan
zipal
Kukulkan
21,120
1,353
0
3,492
9,775
3,993
984
4,466
5,309
75,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,680
Gold Earned
36,449
126
Minions Killed
180
0
Camps Cleared
0
875,022
Distance Traveled
823,215
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,326
822
69
5
0
259,560
0
W
Horus
11,519
768
16
1
0
295,125
1
L
Bastet
10,977
732
61
4
0
341,148
0
L
Bacchus
10,232
682
19
1
0
284,947
0
L
Hades
11,471
765
46
3
0
248,927
0
W
Kukulkan
12,604
840
95
6
0
268,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role