Player Matchup

Chronos
Chronos
Gold III
 
Chronos
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze V
Rand0mFrog
Izanami
Bronze V
Level 89
God Stats
5W - 13L
1,552 SR
Queue Stats
9W - 18L
1,307 MMR
Party 2
Kukulkan
Kukulkan
Gold V
SheLoveYadi
Kukulkan
Gold V
Level 129
God Stats
5W - 12L
1,462 SR
Queue Stats
269W - 274L
1,350 MMR
Solo
Cerberus
Cerberus
Bronze V
px40physicist
Cerberus
Bronze V
Level 87
God Stats
8W - 17L
1,406 SR
Queue Stats
9W - 18L
1,307 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,484 SR
1,393 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,536 SR
1,353 MMR
Lancelot
Lancelot
Bronze III
Dïehl
Lancelot
Bronze III
Level 147
God Stats
1W - 0L
1,235 SR
Queue Stats
17W - 10L
1,365 MMR
Party 1
Athena
Athena
Bronze III
Huck1578
Athena
Bronze III
Level 146
God Stats
3W - 1L
1,695 SR
Queue Stats
26W - 20L
1,365 MMR
Party 1
Apollo
Apollo
Gold III
IOloberSykesI
Apollo
Gold III
Level 131
God Stats
25W - 25L
1,507 SR
Queue Stats
282W - 280L
1,418 MMR
Party 3
Zhong Kui
Zhong Kui
Silver I
ScreenNameChris
Zhong Kui
Silver I
Level 138
God Stats
1W - 3L
1,602 SR
Queue Stats
64W - 61L
1,356 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
vaporshiploket4
Sun Wukong
Gold V
Level 147
God Stats
17W - 10L
1,643 SR
Queue Stats
270W - 273L
1,260 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 0 / 0
4,792
685
2,424
3,855
1,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Nemesis
 
Nemesis
6
0 / 0 / 0
3,787
541
1,890
4,008
1,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Rand0mFrog
Izanami
7
1 / 2 / 0
4,201
600
3,196
5,268
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
SheLoveYadi
Kukulkan
8
0 / 1 / 0
4,618
660
1,577
1,680
504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
px40physicist
Cerberus
5
0 / 1 / 1
3,814
545
1,392
5,006
2,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
RaijinAresPeleChernobog

VS

Bans
BacchusAgniBastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dïehl
Lancelot
7
0 / 0 / 1
3,930
561
1,581
5,452
1,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
Huck1578
Athena
7
0 / 0 / 2
4,509
644
2,625
5,858
3,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
3 / 1 / 0
4,750
679
3,456
3,224
959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
ScreenNameChris
Zhong Kui
9
1 / 0 / 0
4,785
684
1,657
3,973
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
vaporshiploket4
Sun Wukong
9
0 / 1 / 0
4,782
683
2,004
4,983
2,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
0
0
1
L
Nemesis
 
Nemesis
0
0
0
0
W
Lancelot
Dïehl
Lancelot
0
0
1
0.5
W
Athena
Huck1578
Athena
0
0
2
1
W
3
1
0
3
L
Izanami
Rand0mFrog
Izanami
1
2
0
0.5
W
Zhong Kui
ScreenNameChris
Zhong Kui
1
0
0
1
L
Kukulkan
SheLoveYadi
Kukulkan
0
1
0
0
L
Cerberus
px40physicist
Cerberus
0
1
1
0.5
W
Sun Wukong
vaporshiploket4
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,479
Damage
11,323
19,817
Taken
23,490
7,085
Mitigated
11,184
6,858
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,424
910
0
2,523
3,855
1,023
0
0
3,855
32,092
0
L
Nemesis
 
Nemesis
1,890
791
0
994
4,008
1,187
0
635
3,373
0
19,020
W
Lancelot
Dïehl
Lancelot
1,581
393
0
750
5,452
1,741
0
714
4,738
0
21,877
W
Athena
Huck1578
Athena
2,625
1,056
0
1,604
5,858
3,104
12
848
5,010
12,971
0
W
3,456
2,696
0
1,228
3,224
959
0
336
2,888
0
29,403
L
Izanami
Rand0mFrog
Izanami
3,196
2,383
0
787
5,268
1,517
0
1,199
4,069
0
21,278
W
Zhong Kui
ScreenNameChris
Zhong Kui
1,657
380
0
1,596
3,973
2,896
0
1,071
2,902
29,671
5,697
L
Kukulkan
SheLoveYadi
Kukulkan
1,577
32
0
250
1,680
504
0
931
749
35,809
0
L
Cerberus
px40physicist
Cerberus
1,392
271
0
2,304
5,006
2,854
0
1,426
3,580
8,225
0
W
Sun Wukong
vaporshiploket4
Sun Wukong
2,004
414
0
1,438
4,983
2,484
0
2,424
2,559
0
31,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,212
Gold Earned
22,756
196
Minions Killed
233
0
Camps Cleared
0
695,639
Distance Traveled
729,522
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,792
685
61
9
0
141,750
0
L
Nemesis
3,787
541
36
5
0
136,542
1
W
Lancelot
3,930
561
37
5
0
189,529
1
W
Athena
4,509
644
21
3
0
152,770
0
W
Apollo
4,750
679
41
6
0
121,097
0
L
Izanami
4,201
600
34
5
0
138,504
0
W
Zhong Kui
4,785
684
66
9
0
122,627
1
L
Kukulkan
4,618
660
55
8
0
137,934
2
L
Cerberus
3,814
545
10
1
0
140,909
1
W
Sun Wukong
4,782
683
68
10
0
143,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role