Player Matchup

Freya
Freya
CryoFolf
Freya
Level 71
God Stats
11W - 13L
1,531 SR
Queue Stats
126W - 122L
1,581 Elo+
Solo
Hercules
Hercules
KeyoriKun
Hercules
Level 138
God Stats
11W - 12L
1,663 SR
Queue Stats
185W - 188L
1,532 Elo+
Party 1
Tyr
Tyr
Lizurdman
Tyr
Level 165
God Stats
2W - 4L
1,232 SR
Queue Stats
287W - 287L
1,514 Elo+
Party 1
Team Averages
Level 125
1,475 SR
1,542 Elo+

VS

Team Averages
Level 117
1,435 SR
1,564 Elo+
Baron Samedi
Baron Samedi
GunmetalDave
Baron Samedi
Level 126
God Stats
7W - 8L
1,550 SR
Queue Stats
139W - 116L
1,554 Elo+
Party 2
Cerberus
Cerberus
NeedWardz
Cerberus
Level 119
God Stats
1W - 3L
1,220 SR
Queue Stats
62W - 58L
1,537 Elo+
Party 2
Mercury
Mercury
PrivateKombat
Mercury
Level 106
God Stats
1W - 3L
1,534 SR
Queue Stats
449W - 406L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
CryoFolf
Freya
13
10 / 1 / 9
10,660
888
15,090
10,867
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
KeyoriKun
Hercules
13
8 / 1 / 11
10,706
892
12,396
11,781
9,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
2 / 1 / 15
9,503
792
7,957
11,294
11,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GunmetalDave
Baron Samedi
12
1 / 4 / 2
9,276
773
9,574
9,955
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NeedWardz
Cerberus
9
0 / 8 / 2
7,675
640
7,777
16,655
10,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mercury
10
2 / 8 / 1
8,819
735
5,549
11,757
4,902
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
20
Kills
3
3
Deaths
20
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Freya
CryoFolf
Freya
10
1
9
14.5
L
Baron Samedi
GunmetalDave
Baron Samedi
1
4
2
0.5
W
Hercules
KeyoriKun
Hercules
8
1
11
13.5
W
2
1
15
9.5
L
Cerberus
NeedWardz
Cerberus
0
8
2
0.13
L
Mercury
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,443
Damage
22,900
33,942
Taken
38,367
26,430
Mitigated
20,304
8,932
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
CryoFolf
Freya
15,090
5,043
0
5,633
10,867
5,047
1,711
5,959
4,672
41,293
3,151
L
Baron Samedi
GunmetalDave
Baron Samedi
9,574
450
643
2,190
9,955
5,342
0
3,356
6,599
42,753
0
W
Hercules
KeyoriKun
Hercules
12,396
2,821
0
2,955
11,781
9,578
201
5,006
6,540
0
30,449
W
7,957
922
0
344
11,294
11,805
564
6,014
4,935
0
20,388
L
Cerberus
NeedWardz
Cerberus
7,777
173
0
3,101
16,655
10,060
0
7,266
9,389
13,439
0
L
Mercury
5,549
2,879
0
1,288
11,757
4,902
506
3,837
7,920
0
16,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
25,770
112
Minions Killed
127
0
Camps Cleared
0
668,660
Distance Traveled
636,135
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,660
888
55
5
0
205,576
0
L
Baron Samedi
9,276
773
73
6
0
194,268
1
W
Hercules
10,706
892
32
3
0
241,371
0
W
Tyr
9,503
792
25
2
0
221,713
0
L
Cerberus
7,675
640
31
3
0
213,081
0
L
Mercury
8,819
735
23
2
0
228,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role