Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GapingWhole
Bacchus
Level 122
God Stats
6W - 3L
1,705 SR
Queue Stats
632W - 631L
1,500 Elo+
Solo
Horus
Horus
Vinono
Horus
Level 121
God Stats
4W - 4L
1,739 SR
Queue Stats
336W - 328L
1,462 Elo+
Solo
Nox
Nox
xSkitZoo
Nox
Level 83
God Stats
3W - 1L
1,279 SR
Queue Stats
145W - 145L
1,506 Elo+
Solo
Team Averages
Level 111
1,545 SR
1,494 Elo+

VS

Team Averages
Level 105
1,553 SR
1,554 Elo+
Chaac
Chaac
Bs Julio 98
Chaac
Level 106
God Stats
1W - 1L
1,691 SR
Queue Stats
94W - 85L
1,601 Elo+
Solo
Freya
Freya
Hypohcrisy
Freya
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 150L
1,459 Elo+
Solo
Tiamat
Tiamat
Noogin27
Tiamat
Level 89
God Stats
2W - 4L
1,388 SR
Queue Stats
75W - 70L
1,521 Elo+
Solo
Guan Yu
Guan Yu
Ttay
Guan Yu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,650 Elo+
Solo
Hun Batz
Hun Batz
itsRehsba
Hun Batz
Level 124
God Stats
2W - 1L
1,686 SR
Queue Stats
402W - 399L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
12 / 1 / 9
10,482
1,048
17,841
7,833
4,545
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Merlin
 
Merlin
13
2 / 1 / 11
7,905
791
9,874
4,952
3,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
GapingWhole
Bacchus
13
2 / 1 / 18
8,833
883
8,635
11,220
16,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Vinono
Horus
15
1 / 0 / 18
9,060
906
4,832
11,245
12,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
7 / 2 / 11
8,830
883
7,558
6,282
4,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,016
702
12,084
12,311
12,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
12
0 / 6 / 3
6,454
645
4,338
9,745
3,943
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
Noogin27
Tiamat
14
2 / 3 / 2
7,790
779
7,058
8,063
6,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Ttay
Guan Yu
11
0 / 6 / 3
6,348
635
3,709
11,487
12,162
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
itsRehsba
Hun Batz
9
0 / 7 / 2
6,119
612
2,057
10,673
10,780
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
15
24
Kills
4
5
Deaths
24
67
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
12
1
9
16.5
W
Merlin
 
Merlin
2
1
11
7.5
L
2
2
1
1.25
W
Bacchus
GapingWhole
Bacchus
2
1
18
11
L
Freya
0
6
3
0.25
L
Tiamat
Noogin27
Tiamat
2
3
2
1
L
Guan Yu
Ttay
Guan Yu
0
6
3
0.25
W
Horus
Vinono
Horus
1
0
18
10
L
Hun Batz
itsRehsba
Hun Batz
0
7
2
0.14
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,740
Damage
29,246
41,532
Taken
52,279
40,944
Mitigated
45,389
22,434
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
17,841
1,399
846
1,858
7,833
4,545
215
2,864
4,841
41,297
0
W
Merlin
 
Merlin
9,874
350
375
669
4,952
3,529
1,056
781
3,982
18,753
0
L
12,084
354
616
5,051
12,311
12,127
0
9,795
2,516
54
27,368
W
Bacchus
GapingWhole
Bacchus
8,635
889
1,336
2,795
11,220
16,256
348
2,779
8,192
10,366
776
L
Freya
4,338
1,078
294
1,017
9,745
3,943
0
8,931
814
9,165
0
L
Tiamat
Noogin27
Tiamat
7,058
226
0
2,086
8,063
6,377
0
7,178
885
15,911
0
L
Guan Yu
Ttay
Guan Yu
3,709
394
1,023
1,027
11,487
12,162
0
8,760
2,727
0
5,582
W
Horus
Vinono
Horus
4,832
2,012
7,516
5,596
11,245
12,571
471
2,925
7,908
0
6,842
L
Hun Batz
itsRehsba
Hun Batz
2,057
386
0
0
10,673
10,780
0
8,468
2,205
0
4,326
W
7,558
247
994
449
6,282
4,043
865
2,101
4,090
13,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,110
Gold Earned
33,727
114
Minions Killed
74
0
Camps Cleared
0
948,134
Distance Traveled
758,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,482
1,048
49
5
0
173,884
0
W
Merlin
7,905
791
30
3
0
155,814
0
L
Chaac
7,016
702
16
2
0
161,353
0
W
Bacchus
8,833
883
6
1
0
218,580
0
L
Freya
6,454
645
15
2
0
158,869
0
L
Tiamat
7,790
779
32
3
0
171,619
0
L
Guan Yu
6,348
635
4
0
0
141,907
0
W
Horus
9,060
906
9
1
0
219,003
0
L
Hun Batz
6,119
612
7
1
0
124,844
0
W
Nox
8,830
883
20
2
0
180,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role