Player Matchup

Neith
Neith
Arvischoto
Neith
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Thor
Thor
Gelchi817
Thor
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,462 Elo+
Party 2
Hachiman
Hachiman
MaxzFire
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,462 Elo+
Party 2
Fenrir
Fenrir
WNDarkness
Fenrir
Level 16
God Stats
3W - 5L
1,354 SR
Queue Stats
3W - 5L
1,462 Elo+
Party 2
Merlin
Merlin
XchankamainX
Merlin
Level 32
God Stats
0W - 2L
1,146 SR
Queue Stats
4W - 5L
1,462 Elo+
Party 2
Team Averages
Level 23
1,400 SR
1,470 Elo+

VS

Team Averages
Level 67
1,534 SR
1,425 Elo+
Mercury
Mercury
GuidoMarcoccia
Mercury
Level 82
God Stats
2W - 7L
1,264 SR
Queue Stats
85W - 106L
1,408 Elo+
Party 1
Ymir
Ymir
Mundokh
Ymir
Level 79
God Stats
4W - 3L
1,519 SR
Queue Stats
79W - 122L
1,385 Elo+
Party 1
Rama
Rama
Oswiig
Rama
Level 46
God Stats
9W - 8L
1,696 SR
Queue Stats
138W - 163L
1,441 Elo+
Party 1
Shiva
Shiva
TvG_AndPh56vZ
Shiva
Level 93
God Stats
29W - 22L
1,544 SR
Queue Stats
153W - 211L
1,386 Elo+
Party 1
Ah Puch
Ah Puch
fintigger
Ah Puch
Level 37
God Stats
4W - 4L
1,647 SR
Queue Stats
157W - 144L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 4 / 0
5,770
412
6,135
8,353
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thor
11
1 / 1 / 0
6,554
468
4,363
12,283
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
MaxzFire
Hachiman
10
0 / 3 / 0
5,760
411
5,519
7,196
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
WNDarkness
Fenrir
10
0 / 5 / 0
5,306
379
1,666
12,764
7,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
10
0 / 4 / 0
5,734
410
1,903
5,906
1,754
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 3
8,643
617
9,612
11,572
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Mundokh
Ymir
13
2 / 0 / 6
8,429
602
4,246
10,671
7,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Rama
Oswiig
Rama
13
2 / 0 / 2
7,469
534
6,038
5,023
1,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
4 / 0 / 0
10,196
728
5,704
13,376
7,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
fintigger
Ah Puch
16
4 / 0 / 1
9,928
709
6,242
5,401
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
17
17
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
0
4
0
0
L
Thor
1
1
0
1
W
5
1
3
6.5
L
Hachiman
MaxzFire
Hachiman
0
3
0
0
W
Ymir
Mundokh
Ymir
2
0
6
5
W
Rama
Oswiig
Rama
2
0
2
3
W
4
0
0
4
L
Fenrir
WNDarkness
Fenrir
0
5
0
0
L
Merlin
0
4
0
0
W
Ah Puch
fintigger
Ah Puch
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,586
Damage
31,842
46,502
Taken
46,043
18,851
Mitigated
23,283
6,213
Healing
14,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
6,135
2,027
0
718
8,353
2,810
0
0
8,353
0
28,872
L
Thor
4,363
1,061
0
3,426
12,283
4,774
0
1,969
10,230
0
42,350
W
9,612
5,506
0
845
11,572
4,233
84
947
10,625
0
75,999
L
Hachiman
MaxzFire
Hachiman
5,519
4,396
0
1,037
7,196
2,379
0
1,323
5,873
0
32,226
W
Ymir
Mundokh
Ymir
4,246
826
0
3,923
10,671
7,945
28
0
10,671
30,070
0
W
Rama
Oswiig
Rama
6,038
5,014
0
2,497
5,023
1,533
811
0
5,023
0
55,346
W
5,704
522
0
5,654
13,376
7,210
144
0
13,376
0
78,311
L
Fenrir
WNDarkness
Fenrir
1,666
351
0
1,032
12,764
7,134
0
3,343
9,397
0
17,271
L
Merlin
1,903
92
0
0
5,906
1,754
0
3,557
2,161
36,511
0
W
Ah Puch
fintigger
Ah Puch
6,242
402
0
1,480
5,401
2,362
326
1,342
4,059
85,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,124
Gold Earned
44,665
244
Minions Killed
532
0
Camps Cleared
0
1,325,096
Distance Traveled
1,504,399
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,770
412
43
3
0
234,499
0
L
Thor
6,554
468
81
6
0
314,371
0
W
Mercury
8,643
617
108
8
0
350,986
0
L
Hachiman
5,760
411
44
3
0
243,131
0
W
Ymir
8,429
602
45
3
0
285,691
0
W
Rama
7,469
534
88
6
0
270,599
0
W
Shiva
10,196
728
140
10
0
292,980
0
L
Fenrir
5,306
379
29
2
0
263,565
0
L
Merlin
5,734
410
47
3
0
269,530
0
W
Ah Puch
9,928
709
151
11
0
304,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role