Player Matchup

Charon
Charon
Minimumwage1
Charon
Level 28
God Stats
30W - 21L
1,423 SR
Queue Stats
140W - 132L
1,383 Elo+
Party 1
Sol
Sol
NinjaTroL02
Sol
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
118W - 111L
1,446 Elo+
Party 1
Chaac
Chaac
PiggyStingray47
Chaac
Level 81
God Stats
8W - 7L
1,812 SR
Queue Stats
164W - 132L
1,439 Elo+
Solo
Thanatos
Thanatos
ShadierFkey
Thanatos
Level 108
God Stats
38W - 27L
1,499 SR
Queue Stats
293W - 301L
1,505 Elo+
Party 1
Zhong Kui
Zhong Kui
theHumanPyramid
Zhong Kui
Level 65
God Stats
8W - 6L
1,516 SR
Queue Stats
273W - 249L
1,482 Elo+
Solo
Team Averages
Level 80
1,550 SR
1,451 Elo+

VS

Team Averages
Level 57
1,374 SR
1,422 Elo+
Kuzenbo
Kuzenbo
ItsKeagz
Kuzenbo
Level 60
God Stats
1W - 4L
1,368 SR
Queue Stats
211W - 221L
1,336 Elo+
Party 2
Skadi
Skadi
TTVfmbKdiz
Skadi
Level 27
God Stats
3W - 4L
1,301 SR
Queue Stats
239W - 232L
1,325 Elo+
Party 2
Zhong Kui
Zhong Kui
VvFamouzsvV
Zhong Kui
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
346W - 410L
1,503 Elo+
Solo
Nemesis
Nemesis
i-Shxot__
Nemesis
Level 64
God Stats
0W - 2L
1,237 SR
Queue Stats
85W - 72L
1,514 Elo+
Solo
Bacchus
Bacchus
stinkster9432
Bacchus
Level 37
God Stats
2W - 4L
1,463 SR
Queue Stats
100W - 115L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
1 / 1 / 9
8,932
525
5,121
13,682
13,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 4 / 4
9,313
548
11,244
12,857
5,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 1 / 1
10,448
615
8,188
10,708
10,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
ShadierFkey
Thanatos
14
10 / 6 / 3
9,949
585
12,300
18,103
6,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
theHumanPyramid
Zhong Kui
13
2 / 2 / 6
8,459
498
13,230
9,044
7,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ItsKeagz
Kuzenbo
11
0 / 3 / 1
7,846
462
3,881
14,137
18,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
11
0 / 6 / 4
7,422
437
7,827
12,373
4,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
VvFamouzsvV
Zhong Kui
13
7 / 5 / 4
9,611
565
9,991
12,839
7,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
i-Shxot__
Nemesis
16
5 / 1 / 3
10,077
593
12,936
16,311
6,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
13
2 / 3 / 5
8,390
494
4,921
11,010
12,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
18
Kills
14
14
Deaths
18
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ItsKeagz
Kuzenbo
0
3
1
0.17
W
Charon
1
1
9
5.5
W
2
4
4
1
W
3
1
1
3.5
W
Thanatos
ShadierFkey
Thanatos
10
6
3
1.92
L
Skadi
0
6
4
0.33
L
Zhong Kui
VvFamouzsvV
Zhong Kui
7
5
4
1.8
L
Nemesis
i-Shxot__
Nemesis
5
1
3
6.5
L
Bacchus
2
3
5
1.5
W
Zhong Kui
theHumanPyramid
Zhong Kui
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,083
Damage
39,556
64,394
Taken
66,670
43,565
Mitigated
49,236
24,622
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ItsKeagz
Kuzenbo
3,881
1,798
0
1,721
14,137
18,202
329
8,786
5,351
25,676
0
W
Charon
5,121
1,394
0
3,150
13,682
13,557
35
3,462
10,146
30,000
0
W
11,244
2,080
0
3,162
12,857
5,417
954
3,644
8,961
69,442
9,033
W
8,188
1,504
0
3,389
10,708
10,427
0
3,872
6,664
0
78,129
W
Thanatos
ShadierFkey
Thanatos
12,300
2,671
0
11,627
18,103
6,812
0
4,705
13,074
0
57,502
L
Skadi
7,827
2,517
0
790
12,373
4,525
802
6,790
5,583
0
47,970
L
Zhong Kui
VvFamouzsvV
Zhong Kui
9,991
1,700
0
1,217
12,839
7,959
0
4,920
7,919
38,603
187
L
Nemesis
i-Shxot__
Nemesis
12,936
6,945
0
5,237
16,311
6,361
835
5,500
10,811
0
82,623
L
Bacchus
4,921
620
0
2,186
11,010
12,189
0
2,657
8,353
38,651
0
W
Zhong Kui
theHumanPyramid
Zhong Kui
13,230
4,681
0
3,294
9,044
7,352
1,190
3,109
5,835
54,765
13,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,101
Gold Earned
43,346
430
Minions Killed
347
0
Camps Cleared
0
1,659,695
Distance Traveled
1,610,061
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,846
462
44
3
0
330,893
0
W
Charon
8,932
525
29
2
0
334,245
0
W
Sol
9,313
548
113
7
0
340,514
0
W
Chaac
10,448
615
113
7
0
287,641
0
W
Thanatos
9,949
585
66
4
0
379,429
0
L
Skadi
7,422
437
60
4
0
295,857
2
L
Zhong Kui
9,611
565
65
4
0
305,561
0
L
Nemesis
10,077
593
112
7
0
380,116
0
L
Bacchus
8,390
494
66
4
0
297,634
0
W
Zhong Kui
8,459
498
109
6
0
317,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role