Player Matchup

Hel
Hel
H34V3NLY_P01S0N
Hel
Level 16
God Stats
0W - 1L
1,635 SR
Queue Stats
2W - 8L
1,248 Elo+
Party 1
Ymir
Ymir
SxlarRAIN
Ymir
Level 6
God Stats
0W - 2L
1,231 SR
Queue Stats
0W - 2L
1,206 Elo+
Party 1
Hachiman
Hachiman
SxnlessRAIN
Hachiman
Level 6
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Vsauce_burns
Jormungandr
Level 103
God Stats
1W - 3L
1,394 SR
Queue Stats
82W - 91L
1,372 Elo+
Party 1
Da Ji
Da Ji
jaaziah7
Da Ji
Level 81
God Stats
5W - 2L
1,568 SR
Queue Stats
81W - 79L
1,428 Elo+
Party 1
Team Averages
Level 42
1,508 SR
1,351 Elo+

VS

Team Averages
Level 47
1,468 SR
1,308 Elo+
Charybdis
Charybdis
El_Solitario099
Charybdis
Level 17
God Stats
2W - 1L
1,738 SR
Queue Stats
11W - 12L
1,186 Elo+
Party 2
Zhong Kui
Zhong Kui
Veplors
Zhong Kui
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,265 Elo+
Party 3
Bellona
Bellona
dragonoic sayan
Bellona
Level 97
God Stats
1W - 5L
1,073 SR
Queue Stats
40W - 42L
1,370 Elo+
Party 2
Cthulhu
Cthulhu
ericksierra216
Cthulhu
Level 47
God Stats
2W - 2L
1,455 SR
Queue Stats
15W - 13L
1,312 Elo+
Party 2
Nemesis
Nemesis
siamoo
Nemesis
Level 27
God Stats
9W - 6L
1,574 SR
Queue Stats
143W - 162L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,924
448
934
5,275
1,816
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
8
0 / 1 / 1
5,384
489
2,197
9,393
5,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
SxnlessRAIN
Hachiman
7
0 / 5 / 0
4,349
395
2,735
5,933
1,764
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Vsauce_burns
Jormungandr
12
3 / 0 / 1
7,266
661
8,160
9,495
9,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Da Ji
jaaziah7
Da Ji
8
2 / 4 / 1
5,201
473
4,536
10,282
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
El_Solitario099
Charybdis
11
2 / 0 / 3
6,204
564
4,604
5,790
1,907
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Veplors
Zhong Kui
13
7 / 0 / 0
7,517
683
9,039
7,246
5,240
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 0
6,127
557
3,425
11,343
10,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
2 / 1 / 0
5,312
483
1,706
5,718
3,909
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nemesis
siamoo
Nemesis
11
2 / 1 / 4
6,200
564
5,519
9,409
3,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
13
13
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
El_Solitario099
Charybdis
2
0
3
3.5
L
0
3
0
0
L
Ymir
0
1
1
0.5
L
Hachiman
SxnlessRAIN
Hachiman
0
5
0
0
W
Zhong Kui
Veplors
Zhong Kui
7
0
0
7
L
Jormungandr
Vsauce_burns
Jormungandr
3
0
1
3.5
W
0
3
0
0
W
2
1
0
2
L
Da Ji
jaaziah7
Da Ji
2
4
1
0.63
W
Nemesis
siamoo
Nemesis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,562
Damage
24,293
40,378
Taken
39,506
21,751
Mitigated
24,513
6,740
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
El_Solitario099
Charybdis
4,604
1,586
56
1,779
5,790
1,907
317
416
5,374
0
40,169
L
934
209
180
746
5,275
1,816
0
4,085
1,190
20,967
0
L
Ymir
2,197
720
0
2,542
9,393
5,365
0
1,514
7,879
15,701
0
L
Hachiman
SxnlessRAIN
Hachiman
2,735
936
0
0
5,933
1,764
12
564
5,369
0
17,818
W
Zhong Kui
Veplors
Zhong Kui
9,039
2,340
0
1,979
7,246
5,240
628
934
6,312
58,780
0
L
Jormungandr
Vsauce_burns
Jormungandr
8,160
2,845
0
2,842
9,495
9,324
182
0
9,495
55,905
288
W
3,425
974
0
2,397
11,343
10,231
0
6,975
4,368
0
39,897
W
1,706
168
160
314
5,718
3,909
0
738
4,980
19,470
0
L
Da Ji
jaaziah7
Da Ji
4,536
1,032
0
430
10,282
3,482
0
4,582
5,700
0
15,885
W
Nemesis
siamoo
Nemesis
5,519
3,202
0
3,252
9,409
3,226
60
1,940
7,469
0
36,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
31,360
181
Minions Killed
288
0
Camps Cleared
0
1,093,377
Distance Traveled
1,119,756
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,204
564
61
6
0
195,830
0
L
Hel
4,924
448
33
3
0
186,782
0
L
Ymir
5,384
489
28
3
0
224,258
0
L
Hachiman
4,349
395
15
1
0
223,830
0
W
Zhong Kui
7,517
683
89
8
0
215,591
2
L
Jormungandr
7,266
661
83
8
0
213,459
0
W
Bellona
6,127
557
57
5
0
205,352
0
W
Cthulhu
5,312
483
25
2
0
225,589
0
L
Da Ji
5,201
473
22
2
0
245,048
0
W
Nemesis
6,200
564
56
5
0
277,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role