Player Matchup

Zhong Kui
Zhong Kui
KINGGNARRR
Zhong Kui
Level 27
God Stats
0W - 2L
1,308 SR
Queue Stats
2W - 3L
1,529 Elo+
Party 1
Sobek
Sobek
Mortsicle
Sobek
Level 18
God Stats
0W - 2L
1,292 SR
Queue Stats
9W - 5L
1,303 Elo+
Party 1
Medusa
Medusa
Solantris
Medusa
Level 49
God Stats
1W - 2L
1,156 SR
Queue Stats
85W - 103L
1,388 Elo+
Party 1
Team Averages
Level 31
1,252 SR
1,407 Elo+

VS

Team Averages
Level 41
1,504 SR
1,445 Elo+
Thanatos
Thanatos
HammyBoi568
Thanatos
Level 22
God Stats
4W - 4L
1,454 SR
Queue Stats
19W - 17L
1,442 Elo+
Party 2
Cerberus
Cerberus
Makani01
Cerberus
Level 38
God Stats
6W - 14L
1,583 SR
Queue Stats
168W - 178L
1,448 Elo+
Party 2
Ix Chel
Ix Chel
PhilipFast
Ix Chel
Level 63
God Stats
26W - 21L
1,475 SR
Queue Stats
147W - 130L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KINGGNARRR
Zhong Kui
11
4 / 7 / 0
9,664
690
11,527
13,688
8,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Mortsicle
Sobek
10
0 / 3 / 4
8,686
620
4,980
17,244
19,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Solantris
Medusa
11
0 / 7 / 3
8,942
639
8,096
12,120
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HammyBoi568
Thanatos
15
7 / 2 / 10
11,549
825
14,038
12,997
6,613
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Makani01
Cerberus
14
2 / 1 / 13
10,548
753
5,748
15,471
14,566
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
PhilipFast
Ix Chel
15
8 / 1 / 9
12,061
862
18,753
8,962
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
17
17
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
HammyBoi568
Thanatos
7
2
10
6
L
Zhong Kui
KINGGNARRR
Zhong Kui
4
7
0
0.57
W
Cerberus
Makani01
Cerberus
2
1
13
8.5
L
Sobek
Mortsicle
Sobek
0
3
4
0.67
W
Ix Chel
PhilipFast
Ix Chel
8
1
9
12.5
L
Medusa
Solantris
Medusa
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,603
Damage
38,539
43,052
Taken
37,430
31,869
Mitigated
25,821
5,636
Healing
21,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
HammyBoi568
Thanatos
14,038
2,595
0
12,165
12,997
6,613
606
6,652
6,345
0
48,698
L
Zhong Kui
KINGGNARRR
Zhong Kui
11,527
3,178
0
2,072
13,688
8,843
162
7,477
6,023
33,297
5,455
W
Cerberus
Makani01
Cerberus
5,748
298
0
2,246
15,471
14,566
255
5,586
9,885
22,664
750
L
Sobek
Mortsicle
Sobek
4,980
398
0
2,615
17,244
19,587
0
8,980
7,896
11,017
227
W
Ix Chel
PhilipFast
Ix Chel
18,753
2,704
3,696
3,548
8,962
4,642
1,053
3,917
5,045
68,815
0
L
Medusa
Solantris
Medusa
8,096
2,465
0
949
12,120
3,439
0
6,731
5,129
0
37,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,292
Gold Earned
34,158
106
Minions Killed
190
0
Camps Cleared
0
654,906
Distance Traveled
852,111
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,549
825
48
3
0
299,123
0
L
Zhong Kui
9,664
690
53
4
0
191,620
0
W
Cerberus
10,548
753
30
2
0
289,776
4
L
Sobek
8,686
620
16
1
0
237,039
6
W
Ix Chel
12,061
862
112
8
0
263,212
4
L
Medusa
8,942
639
37
3
0
226,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role