Player Matchup

Chaac
Chaac
 
Chaac
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BIG_D-i-ckBandit
Zhong Kui
Level 60
God Stats
8W - 3L
1,476 SR
Queue Stats
40W - 38L
1,533 Elo+
Party 1
Apollo
Apollo
Turkeymaser9000
Apollo
Level 86
God Stats
7W - 6L
1,444 SR
Queue Stats
513W - 473L
1,470 Elo+
Solo
Bakasura
Bakasura
demon_sword_end
Bakasura
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
344W - 327L
1,503 Elo+
Solo
Team Averages
Level 127
1,441 SR
1,501 Elo+

VS

Team Averages
Level 118
1,576 SR
1,517 Elo+
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
KRwN_Raider24
Cthulhu
Level 116
God Stats
11W - 11L
1,603 SR
Queue Stats
246W - 235L
1,462 Elo+
Party 2
Anubis
Anubis
LmaoNeji
Anubis
Level 123
God Stats
47W - 32L
1,669 SR
Queue Stats
587W - 527L
1,620 Elo+
Solo
Scylla
Scylla
TakuacheCuuhh
Scylla
Level 124
God Stats
2W - 4L
1,634 SR
Queue Stats
131W - 135L
1,473 Elo+
Solo
Lancelot
Lancelot
vyene
Lancelot
Level 69
God Stats
1W - 4L
1,472 SR
Queue Stats
112W - 105L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
7 / 0 / 0
6,420
642
7,164
7,572
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
 
Nu Wa
10
0 / 1 / 2
5,653
565
4,057
5,849
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
9
1 / 1 / 6
5,712
571
7,136
7,595
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 4
6,203
620
4,926
5,362
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
10
5 / 0 / 0
5,870
587
2,310
7,511
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 2 / 0
4,741
474
3,127
6,260
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
9
2 / 3 / 0
5,598
560
2,077
8,478
5,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
LmaoNeji
Anubis
8
0 / 5 / 0
5,222
522
3,460
8,029
3,243
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 1 / 1
5,921
592
4,142
4,234
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
vyene
Lancelot
8
1 / 4 / 1
5,155
516
4,284
9,865
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
3
3
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
0
7
W
Nu Wa
 
Nu Wa
0
1
2
1
L
Medusa
 
Medusa
0
2
0
0
W
Zhong Kui
1
1
6
4
L
Cthulhu
2
3
0
0.67
L
Anubis
LmaoNeji
Anubis
0
5
0
0
L
0
1
1
0.5
W
2
1
4
4
W
Bakasura
5
0
0
5
L
Lancelot
vyene
Lancelot
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,593
Damage
17,090
33,889
Taken
36,866
16,985
Mitigated
15,352
11,405
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,164
1,334
0
3,074
7,572
4,070
0
3,404
4,168
0
43,714
W
Nu Wa
 
Nu Wa
4,057
1,820
0
770
5,849
1,910
256
2,796
3,053
42,479
0
L
Medusa
 
Medusa
3,127
1,212
0
589
6,260
2,061
0
1,037
5,193
0
25,133
W
Zhong Kui
7,136
1,811
84
2,317
7,595
6,160
14
1,811
5,784
29,697
6,747
L
Cthulhu
2,077
130
0
313
8,478
5,019
0
3,619
4,859
22,069
0
L
Anubis
LmaoNeji
Anubis
3,460
285
0
1,982
8,029
3,243
462
735
7,294
33,120
0
L
4,142
56
0
1,240
4,234
1,366
0
2,378
1,856
43,814
0
W
4,926
2,962
0
2,858
5,362
2,133
236
933
4,429
0
37,842
W
Bakasura
2,310
1,916
0
2,302
7,511
2,712
0
735
6,776
0
36,503
L
Lancelot
vyene
Lancelot
4,284
1,089
0
1,875
9,865
3,663
0
2,962
6,893
0
31,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,858
Gold Earned
26,637
312
Minions Killed
252
0
Camps Cleared
0
999,505
Distance Traveled
993,472
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,420
642
63
6
0
201,259
1
W
Nu Wa
5,653
565
61
6
0
183,000
0
L
Medusa
4,741
474
38
4
0
196,799
0
W
Zhong Kui
5,712
571
65
7
0
180,361
5
L
Cthulhu
5,598
560
21
2
0
218,118
0
L
Anubis
5,222
522
61
6
0
145,829
0
L
Scylla
5,921
592
83
8
0
205,271
2
W
Apollo
6,203
620
61
6
0
184,711
0
W
Bakasura
5,870
587
62
6
0
250,174
2
L
Lancelot
5,155
516
49
5
0
227,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role