Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
BOZENATOR
Zhong Kui
Level 157
God Stats
3W - 2L
1,586 SR
Queue Stats
115W - 79L
1,609 Elo+
Party 1
Cernunnos
Cernunnos
HalconSebas6022
Cernunnos
Level 135
God Stats
3W - 1L
1,787 SR
Queue Stats
55W - 60L
1,545 Elo+
Party 3
Sun Wukong
Sun Wukong
RubenRL
Sun Wukong
Level 144
God Stats
23W - 17L
1,597 SR
Queue Stats
763W - 649L
1,509 Elo+
Solo
Horus
Horus
TheSpagYeti
Horus
Level 140
God Stats
2W - 0L
1,564 SR
Queue Stats
91W - 68L
1,608 Elo+
Party 1
Team Averages
Level 147
1,607 SR
1,554 Elo+

VS

Team Averages
Level 133
1,527 SR
1,572 Elo+
Da Ji
Da Ji
FalconX431
Da Ji
Level 15
God Stats
2W - 5L
1,771 SR
Queue Stats
164W - 180L
1,746 Elo+
Party 2
Raijin
Raijin
Griggly
Raijin
Level 209
God Stats
0W - 3L
1,401 SR
Queue Stats
264W - 312L
1,521 Elo+
Party 2
Nu Wa
Nu Wa
JOHN2LORD
Nu Wa
Level 158
God Stats
86W - 55L
1,600 SR
Queue Stats
371W - 328L
1,515 Elo+
Solo
Guan Yu
Guan Yu
fuzzy4lif3
Guan Yu
Level 126
God Stats
4W - 10L
1,363 SR
Queue Stats
160W - 215L
1,474 Elo+
Party 2
Anhur
Anhur
kasforlife
Anhur
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
436W - 464L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
7 / 4 / 4
9,792
576
12,249
16,038
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Zhong Kui
BOZENATOR
Zhong Kui
17
5 / 0 / 3
10,885
640
15,122
12,327
11,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Cernunnos
HalconSebas6022
Cernunnos
15
0 / 0 / 5
8,553
503
7,276
13,477
5,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
RubenRL
Sun Wukong
18
6 / 1 / 7
11,608
683
17,755
21,319
11,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 3 / 6
9,397
553
4,691
12,636
11,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
1 / 5 / 2
7,796
459
5,707
17,186
7,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Griggly
Raijin
17
5 / 4 / 2
10,117
595
15,182
13,826
6,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
JOHN2LORD
Nu Wa
14
0 / 5 / 1
8,390
494
14,823
15,122
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
fuzzy4lif3
Guan Yu
11
1 / 2 / 2
6,886
405
3,972
12,868
11,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
13
1 / 5 / 1
8,397
494
7,440
14,264
6,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
20
Kills
8
8
Deaths
21
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
4
4
2.25
W
Zhong Kui
BOZENATOR
Zhong Kui
5
0
3
6.5
L
Da Ji
1
5
2
0.4
L
Raijin
Griggly
Raijin
5
4
2
1.5
W
Cernunnos
HalconSebas6022
Cernunnos
0
0
5
2.5
L
Nu Wa
JOHN2LORD
Nu Wa
0
5
1
0.1
W
Sun Wukong
RubenRL
Sun Wukong
6
1
7
9.5
W
2
3
6
1.67
L
Guan Yu
fuzzy4lif3
Guan Yu
1
2
2
1
L
Anhur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,093
Damage
47,124
75,797
Taken
73,266
45,815
Mitigated
35,883
26,443
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
12,249
2,438
0
4,235
16,038
6,057
0
6,488
9,308
87,448
0
W
Zhong Kui
BOZENATOR
Zhong Kui
15,122
2,346
0
5,009
12,327
11,119
759
933
11,394
96,465
11,688
L
Da Ji
5,707
1,484
0
740
17,186
7,300
0
5,049
12,137
0
57,801
L
Raijin
Griggly
Raijin
15,182
1,123
0
750
13,826
6,250
0
6,136
7,690
83,894
0
W
Cernunnos
HalconSebas6022
Cernunnos
7,276
1,907
0
4,747
13,477
5,717
0
6,099
7,034
0
79,426
L
Nu Wa
JOHN2LORD
Nu Wa
14,823
5,667
0
3,995
15,122
4,129
0
1,053
14,069
81,841
0
W
Sun Wukong
RubenRL
Sun Wukong
17,755
2,991
0
8,375
21,319
11,554
2,097
11,935
9,294
0
124,196
W
4,691
1,493
976
3,101
12,636
11,368
0
4,125
8,209
128
20,211
L
Guan Yu
fuzzy4lif3
Guan Yu
3,972
321
392
1,743
12,868
11,864
0
4,048
8,820
88
21,987
L
Anhur
7,440
4,163
0
2,844
14,264
6,340
743
10,791
3,473
0
65,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,235
Gold Earned
41,586
564
Minions Killed
494
0
Camps Cleared
0
1,781,924
Distance Traveled
1,600,506
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,792
576
96
6
0
382,015
7
W
Zhong Kui
10,885
640
177
10
0
329,829
0
L
Da Ji
7,796
459
78
5
0
351,132
3
L
Raijin
10,117
595
157
9
0
316,261
1
W
Cernunnos
8,553
503
110
6
0
355,493
3
L
Nu Wa
8,390
494
122
7
0
264,540
0
W
Sun Wukong
11,608
683
164
10
0
349,733
2
W
Horus
9,397
553
17
1
0
364,854
2
L
Guan Yu
6,886
405
40
2
0
370,142
6
L
Anhur
8,397
494
97
6
0
298,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role