Player Matchup

Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold V
Velocity
Anhur
Gold V
Level 130
God Stats
3W - 0L
1,809 SR
Queue Stats
14W - 7L
1,651 MMR
Party 1
Tiamat
Tiamat
Gold IV
druwe
Tiamat
Gold IV
Level 125
God Stats
1W - 0L
1,268 SR
Queue Stats
13W - 6L
1,609 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,526 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,747 SR
1,615 MMR
Arachne
Arachne
Gold V
BabyLeather
Arachne
Gold V
Level 159
God Stats
0W - 1L
1,844 SR
Queue Stats
42W - 39L
1,597 MMR
Solo
Sylvanus
Sylvanus
Gold I
Couta desu
Sylvanus
Gold I
Level 158
God Stats
6W - 6L
1,568 SR
Queue Stats
234W - 263L
1,602 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
SevereMarroww
Ah Puch
Platinum IV
Level 138
God Stats
4W - 3L
1,828 SR
Queue Stats
317W - 301L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
3 / 3 / 2
11,064
738
12,552
16,718
12,194
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Velocity
Anhur
13
2 / 1 / 2
10,746
716
6,742
10,231
3,204
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
druwe
Tiamat
14
1 / 1 / 3
11,165
744
9,891
7,905
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NoxKuzenboPersephoneBastetThoth

VS

Bans
Ne ZhaHou YiAgniAh Muzen CabBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BabyLeather
Arachne
12
1 / 1 / 3
9,901
660
3,965
14,869
11,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Couta desu
Sylvanus
11
1 / 1 / 4
9,872
658
5,156
9,976
9,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
13
3 / 4 / 2
11,048
737
18,626
12,183
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
6
Kills
5
5
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
3
2
1.33
L
Arachne
BabyLeather
Arachne
1
1
3
2.5
L
Sylvanus
Couta desu
Sylvanus
1
1
4
3
L
Ah Puch
3
4
2
1
W
Anhur
Velocity
Anhur
2
1
2
3
W
Tiamat
druwe
Tiamat
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
27,747
34,854
Taken
37,028
20,443
Mitigated
25,185
6,237
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,552
1,388
0
3,840
16,718
12,194
194
9,700
6,638
979
37,060
L
Arachne
BabyLeather
Arachne
3,965
2,026
0
4,868
14,869
11,058
31
3,845
10,772
0
30,783
L
Sylvanus
Couta desu
Sylvanus
5,156
423
1,481
3,049
9,976
9,061
656
2,643
7,067
14,578
0
L
Ah Puch
18,626
109
0
1,964
12,183
5,066
458
3,639
8,208
51,718
0
W
Anhur
Velocity
Anhur
6,742
4,395
0
1,251
10,231
3,204
2,093
7,639
2,174
0
40,218
W
Tiamat
druwe
Tiamat
9,891
961
0
1,146
7,905
5,045
906
5,875
1,719
52,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,975
Gold Earned
30,821
205
Minions Killed
118
0
Camps Cleared
0
845,281
Distance Traveled
624,647
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,064
738
38
3
0
284,106
1
L
Arachne
9,901
660
40
3
0
253,370
0
L
Sylvanus
9,872
658
19
1
0
166,238
0
L
Ah Puch
11,048
737
59
4
0
205,039
0
W
Anhur
10,746
716
83
6
0
268,360
0
W
Tiamat
11,165
744
84
6
0
292,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role