Player Matchup

Janus
Janus
BUFFYRR
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,244 Elo+
Party 2
Loki
Loki
JalapenoOfWisdom
Loki
Level 17
God Stats
2W - 1L
1,405 SR
Queue Stats
4W - 6L
1,473 Elo+
Party 2
Geb
Geb
RiverMonster4
Geb
Level 7
God Stats
0W - 1L
1,677 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
stanktty
Khepri
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,549 Elo+
Party 2
Izanami
Izanami
xvsvxv
Izanami
Level 158
God Stats
5W - 9L
1,495 SR
Queue Stats
66W - 85L
1,486 Elo+
Party 2
Team Averages
Level 40
1,516 SR
1,451 Elo+

VS

Team Averages
Level 78
1,420 SR
1,477 Elo+
Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
CabbageVendor
Charybdis
Level 108
God Stats
1W - 1L
1,282 SR
Queue Stats
51W - 28L
1,569 Elo+
Party 3
Sobek
Sobek
DJFUNK60
Sobek
Level 26
God Stats
1W - 1L
1,282 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 3
Thor
Thor
ThatWeebLime
Thor
Level 129
God Stats
2W - 3L
1,437 SR
Queue Stats
104W - 94L
1,529 Elo+
Party 1
Vulcan
Vulcan
samgood1
Vulcan
Level 100
God Stats
2W - 1L
1,598 SR
Queue Stats
28W - 15L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BUFFYRR
Janus
8
0 / 6 / 0
5,045
459
1,609
7,890
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
5,639
513
4,513
7,962
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 1
4,870
443
5,218
7,583
5,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Khepri
stanktty
Khepri
8
1 / 3 / 0
5,500
500
2,058
6,008
4,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
xvsvxv
Izanami
10
0 / 1 / 1
5,737
522
3,594
6,279
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 1 / 3
6,018
547
4,615
9,767
8,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
CabbageVendor
Charybdis
11
1 / 1 / 3
6,940
631
5,681
7,870
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sobek
DJFUNK60
Sobek
9
1 / 0 / 1
5,946
541
1,827
6,254
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
6 / 0 / 0
7,513
683
6,511
7,695
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
samgood1
Vulcan
11
4 / 0 / 1
7,045
640
5,507
4,127
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
14
15
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
3
3.5
L
Janus
BUFFYRR
Janus
0
6
0
0
W
Charybdis
CabbageVendor
Charybdis
1
1
3
2.5
W
Sobek
DJFUNK60
Sobek
1
0
1
1.5
L
1
2
0
0.5
L
0
3
1
0.17
W
6
0
0
6
W
Vulcan
samgood1
Vulcan
4
0
1
4.5
L
Khepri
stanktty
Khepri
1
3
0
0.33
L
Izanami
xvsvxv
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,992
Damage
24,141
35,722
Taken
35,713
17,200
Mitigated
19,231
5,855
Healing
11,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,615
804
0
1,347
9,767
8,030
0
2,826
6,333
0
26,974
L
Janus
BUFFYRR
Janus
1,609
314
0
830
7,890
2,619
0
4,084
3,806
25,683
0
W
Charybdis
CabbageVendor
Charybdis
5,681
4,206
0
5,185
7,870
2,543
608
1,403
6,467
0
56,639
W
Sobek
DJFUNK60
Sobek
1,827
50
0
2,926
6,254
4,292
144
1,729
4,373
10,897
0
L
4,513
998
0
1,863
7,962
2,542
0
1,190
6,772
0
39,801
L
5,218
596
0
250
7,583
5,082
0
885
6,698
15,628
126
W
6,511
2,346
0
1,307
7,695
2,953
0
410
7,253
0
64,061
W
Vulcan
samgood1
Vulcan
5,507
1,344
0
768
4,127
1,413
976
1,443
2,528
44,603
0
L
Khepri
stanktty
Khepri
2,058
245
0
630
6,008
4,590
0
484
5,524
9,862
0
L
Izanami
xvsvxv
Izanami
3,594
2,744
0
2,282
6,279
2,367
0
691
5,588
0
51,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,791
Gold Earned
33,462
252
Minions Killed
318
0
Camps Cleared
0
1,094,508
Distance Traveled
1,101,538
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,018
547
28
3
0
233,103
1
L
Janus
5,045
459
52
5
0
189,683
0
W
Charybdis
6,940
631
105
10
0
188,657
0
W
Sobek
5,946
541
8
1
0
230,406
0
L
Loki
5,639
513
65
6
0
244,963
0
L
Geb
4,870
443
24
2
0
237,291
0
W
Thor
7,513
683
98
9
0
227,116
3
W
Vulcan
7,045
640
79
7
0
222,256
0
L
Khepri
5,500
500
10
1
0
212,181
0
L
Izanami
5,737
522
101
9
0
210,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role