Player Matchup

Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
LordGankules
Ix Chel
Level 149
God Stats
23W - 25L
1,348 SR
Queue Stats
333W - 338L
1,401 Elo+
Party 1
Sun Wukong
Sun Wukong
ULtrALoAd
Sun Wukong
Level 137
God Stats
11W - 8L
1,533 SR
Queue Stats
200W - 207L
1,438 Elo+
Party 1
Team Averages
Level 147
1,460 SR
1,446 Elo+

VS

Team Averages
Level 112
1,588 SR
1,464 Elo+
Ne Zha
Ne Zha
BolshevikMagic
Ne Zha
Level 98
God Stats
3W - 3L
1,744 SR
Queue Stats
46W - 48L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
DoubleDigletts
Cthulhu
Level 120
God Stats
8W - 13L
1,588 SR
Queue Stats
96W - 99L
1,466 Elo+
Party 2
Sol
Sol
XRhyth
Sol
Level 118
God Stats
1W - 3L
1,434 SR
Queue Stats
83W - 84L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
3 / 1 / 6
7,978
798
6,258
12,330
9,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
LordGankules
Ix Chel
11
3 / 0 / 6
8,502
850
9,583
5,728
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ULtrALoAd
Sun Wukong
11
3 / 0 / 4
8,316
832
7,205
11,389
8,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,730
673
4,695
9,664
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 1
6,682
668
6,697
12,539
9,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
XRhyth
Sol
10
0 / 2 / 0
6,645
665
5,852
5,542
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
9
Kills
0
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
6
6
L
0
5
1
0.1
L
0
2
1
0.25
W
Ix Chel
LordGankules
Ix Chel
3
0
6
6
W
Sun Wukong
ULtrALoAd
Sun Wukong
3
0
4
5
L
Sol
XRhyth
Sol
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,046
Damage
17,244
29,447
Taken
27,745
19,665
Mitigated
15,737
8,620
Healing
4,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,258
1,883
0
3,684
12,330
9,545
322
5,303
7,027
0
15,608
L
4,695
1,608
0
550
9,664
3,444
0
3,427
6,007
0
23,684
L
6,697
982
0
2,298
12,539
9,876
0
5,969
6,154
25,838
0
W
Ix Chel
LordGankules
Ix Chel
9,583
732
1,072
896
5,728
1,902
329
2,237
3,491
34,464
0
W
Sun Wukong
ULtrALoAd
Sun Wukong
7,205
1,263
0
2,968
11,389
8,218
113
4,837
6,552
0
28,450
L
Sol
XRhyth
Sol
5,852
1,815
0
1,278
5,542
2,417
0
729
4,557
20,572
2,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,796
Gold Earned
20,057
104
Minions Killed
91
0
Camps Cleared
0
595,481
Distance Traveled
532,758
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,978
798
18
2
0
196,315
2
L
Ne Zha
6,730
673
42
4
0
170,844
1
L
Cthulhu
6,682
668
17
2
0
186,622
2
W
Ix Chel
8,502
850
52
5
0
202,542
0
W
Sun Wukong
8,316
832
34
3
0
196,624
3
L
Sol
6,645
665
32
3
0
175,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role