Player Matchup

Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AppearingRain70
Sol
Level 40
God Stats
15W - 11L
1,517 SR
Queue Stats
125W - 131L
1,457 Elo+
Party 1
Arachne
Arachne
DumperThumper
Arachne
Level 138
God Stats
23W - 8L
1,831 SR
Queue Stats
36W - 34L
1,485 Elo+
Party 2
King Arthur
King Arthur
albertojsalas92
King Arthur
Level 143
God Stats
30W - 28L
1,530 SR
Queue Stats
487W - 499L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
lVlrDirtyDan
Baron Samedi
Level 122
God Stats
4W - 3L
1,533 SR
Queue Stats
119W - 103L
1,589 Elo+
Party 2
Team Averages
Level 117
1,582 SR
1,503 Elo+

VS

Team Averages
Level 127
1,560 SR
1,527 Elo+
Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Driamon
Thor
Level 108
God Stats
5W - 6L
1,526 SR
Queue Stats
124W - 114L
1,507 Elo+
Solo
Medusa
Medusa
GreenDragon1102
Medusa
Level 146
God Stats
21W - 14L
1,654 SR
Queue Stats
339W - 307L
1,576 Elo+
Solo
Ra
Ra
KXzeddpro
Ra
Level 108
God Stats
55W - 44L
1,603 SR
Queue Stats
341W - 304L
1,552 Elo+
Solo
Artio
Artio
nchstk
Artio
Level 128
God Stats
18W - 19L
1,519 SR
Queue Stats
1,035W - 1,040L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 1 / 1
6,991
699
4,412
8,893
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 1
6,056
606
2,922
5,367
1,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
9
1 / 0 / 1
5,444
544
2,842
6,315
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
albertojsalas92
King Arthur
11
2 / 0 / 1
6,418
642
5,728
6,832
5,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
lVlrDirtyDan
Baron Samedi
9
1 / 2 / 1
5,803
580
4,206
4,425
2,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 2 / 0
4,631
463
2,301
9,199
5,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thor
Driamon
Thor
11
2 / 2 / 1
5,750
575
6,245
9,870
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 0 / 1
4,843
484
4,005
3,606
1,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 0
5,161
516
1,939
2,945
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
nchstk
Artio
8
0 / 1 / 1
4,802
480
832
6,378
4,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
1
2.5
L
Tyr
 
Tyr
0
2
0
0
W
0
1
1
0.5
L
Thor
Driamon
Thor
2
2
1
1.25
W
Arachne
1
0
1
1.5
L
1
0
1
1.5
L
1
1
0
1
W
King Arthur
albertojsalas92
King Arthur
2
0
1
2.5
W
Baron Samedi
lVlrDirtyDan
Baron Samedi
1
2
1
0.75
L
Artio
nchstk
Artio
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,110
Damage
15,322
31,832
Taken
31,998
14,449
Mitigated
16,511
12,008
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,412
1,611
0
2,226
8,893
3,300
0
593
8,250
0
61,192
L
Tyr
 
Tyr
2,301
130
0
2,802
9,199
5,900
0
147
9,052
0
26,307
W
2,922
1,306
0
2,400
5,367
1,492
1,207
1,256
3,953
40,153
0
L
Thor
Driamon
Thor
6,245
1,473
0
3,356
9,870
3,722
0
1,325
8,545
0
39,332
W
Arachne
2,842
2,275
0
3,554
6,315
2,018
0
428
5,887
0
22,928
L
4,005
1,375
0
1,192
3,606
1,373
0
1,161
2,445
0
34,483
L
1,939
315
108
993
2,945
987
0
1,700
1,245
31,864
0
W
King Arthur
albertojsalas92
King Arthur
5,728
406
0
1,750
6,832
5,328
112
0
6,832
247
45,873
W
Baron Samedi
lVlrDirtyDan
Baron Samedi
4,206
466
429
1,649
4,425
2,311
428
286
4,139
22,067
0
L
Artio
nchstk
Artio
832
34
120
1,913
6,378
4,529
0
2,942
3,436
8,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
25,187
319
Minions Killed
234
0
Camps Cleared
0
980,594
Distance Traveled
905,268
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,991
699
96
10
0
225,661
0
L
Tyr
4,631
463
43
4
0
201,650
1
W
Sol
6,056
606
75
8
0
196,898
0
L
Thor
5,750
575
62
6
0
193,195
0
W
Arachne
5,444
544
60
6
0
219,147
0
L
Medusa
4,843
484
58
6
0
170,932
0
L
Ra
5,161
516
55
6
0
139,853
2
W
King Arthur
6,418
642
71
7
0
176,443
3
W
Baron Samedi
5,803
580
17
2
0
162,445
0
L
Artio
4,802
480
16
2
0
199,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role