Player Matchup

Ra
Ra
GenXiDe_-
Ra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,365 Elo+
Solo
Atlas
Atlas
T0xiicKeys
Atlas
Level 65
God Stats
24W - 21L
1,549 SR
Queue Stats
429W - 409L
1,459 Elo+
Party 1
Ishtar
Ishtar
T0xiicKitty
Ishtar
Level 57
God Stats
20W - 29L
1,470 SR
Queue Stats
424W - 404L
1,459 Elo+
Party 1
Team Averages
Level 62
1,506 SR
1,428 Elo+

VS

Team Averages
Level 36
1,574 SR
1,416 Elo+
Ix Chel
Ix Chel
KowTe
Ix Chel
Level 26
God Stats
18W - 10L
1,623 SR
Queue Stats
58W - 64L
1,397 Elo+
Party 2
Bacchus
Bacchus
Quinugget
Bacchus
Level 55
God Stats
13W - 3L
1,734 SR
Queue Stats
110W - 97L
1,436 Elo+
Party 2
Izanami
Izanami
Saboteuuur
Izanami
Level 26
God Stats
12W - 13L
1,365 SR
Queue Stats
84W - 75L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
12,024
668
8,274
11,916
4,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
14
2 / 1 / 1
11,713
651
13,551
19,944
24,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
13
0 / 4 / 2
11,003
611
6,183
10,173
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KowTe
Ix Chel
16
1 / 1 / 7
12,620
701
13,085
9,816
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Quinugget
Bacchus
16
1 / 0 / 9
12,517
695
7,229
14,344
19,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Saboteuuur
Izanami
17
8 / 2 / 2
14,166
787
17,969
16,174
7,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
10
10
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Ix Chel
KowTe
Ix Chel
1
1
7
4.5
W
Bacchus
Quinugget
Bacchus
1
0
9
5.5
W
Izanami
Saboteuuur
Izanami
8
2
2
4.5
L
Atlas
2
1
1
2.5
L
Ishtar
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,008
Damage
38,283
42,033
Taken
40,334
33,236
Mitigated
31,604
7,836
Healing
17,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,274
185
2,066
3,062
11,916
4,661
184
7,002
4,664
72,159
0
W
Ix Chel
KowTe
Ix Chel
13,085
980
1,134
3,904
9,816
4,349
881
7,003
2,813
67,318
0
W
Bacchus
Quinugget
Bacchus
7,229
380
0
4,461
14,344
19,856
233
6,651
7,621
29,678
0
W
Izanami
Saboteuuur
Izanami
17,969
15,798
0
8,105
16,174
7,399
1,399
7,593
8,581
0
91,460
L
Atlas
13,551
4,477
23
1,386
19,944
24,122
70
7,944
11,429
26,595
1,385
L
Ishtar
6,183
4,064
170
1,129
10,173
4,453
134
4,666
5,316
0
31,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,740
Gold Earned
39,303
175
Minions Killed
224
0
Camps Cleared
0
929,707
Distance Traveled
1,005,994
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,024
668
81
5
0
319,303
0
W
Ix Chel
12,620
701
81
5
0
336,407
0
W
Bacchus
12,517
695
41
2
0
362,663
6
W
Izanami
14,166
787
102
6
0
306,924
10
L
Atlas
11,713
651
34
2
0
334,386
0
L
Ishtar
11,003
611
60
3
0
276,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role