Player Matchup

Sun Wukong
Sun Wukong
Gold I
DarthVesskel
Sun Wukong
Gold I
Level 149
God Stats
8W - 4L
1,677 SR
Queue Stats
156W - 137L
1,532 MMR
Party 1
The Morrigan
The Morrigan
Gold V
smiterrrr173
The Morrigan
Gold V
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,527 MMR
Party 1
Arachne
Arachne
Gold IV
undeadwar43
Arachne
Gold IV
Level 108
God Stats
3W - 0L
1,633 SR
Queue Stats
33W - 30L
1,382 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,603 SR
1,480 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,607 SR
1,538 MMR
Medusa
Medusa
Gold II
BigTy SoHigh
Medusa
Gold II
Level 108
God Stats
30W - 32L
1,546 SR
Queue Stats
301W - 344L
1,646 MMR
Party 2
Olorun
Olorun
Bronze III
Jshab
Olorun
Bronze III
Level 128
God Stats
0W - 1L
1,613 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Horus
Horus
Gold V
vxBEAVERxv
Horus
Gold V
Level 126
God Stats
0W - 2L
1,661 SR
Queue Stats
60W - 58L
1,468 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarthVesskel
Sun Wukong
17
5 / 2 / 8
12,706
847
15,813
20,058
18,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
smiterrrr173
The Morrigan
15
4 / 4 / 8
12,053
804
15,306
6,857
2,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
undeadwar43
Arachne
14
4 / 4 / 5
11,663
778
14,679
15,783
9,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
AwilixAchillesAresBacchusMartichoras

VS

Bans
Baba YagaKumbhakarnaHadesAtlasAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 6 / 5
10,824
722
8,505
15,801
7,108
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Jshab
Olorun
12
5 / 5 / 5
10,946
730
12,945
15,739
7,060
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
13
1 / 2 / 8
10,563
704
8,391
20,434
21,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
13
Kills
10
10
Deaths
13
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
6
5
1.08
W
Sun Wukong
DarthVesskel
Sun Wukong
5
2
8
4.5
L
Olorun
Jshab
Olorun
5
5
5
1.5
W
The Morrigan
smiterrrr173
The Morrigan
4
4
8
2
W
Arachne
undeadwar43
Arachne
4
4
5
1.63
L
Horus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,798
Damage
29,841
42,698
Taken
51,974
30,612
Mitigated
35,590
17,124
Healing
11,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,505
3,340
0
1,863
15,801
7,108
975
3,079
12,722
0
52,471
W
Sun Wukong
DarthVesskel
Sun Wukong
15,813
1,849
0
7,122
20,058
18,541
515
4,974
15,084
0
60,244
L
Olorun
Jshab
Olorun
12,945
6,693
904
5,079
15,739
7,060
850
5,775
9,964
60,013
0
W
The Morrigan
smiterrrr173
The Morrigan
15,306
4,414
0
2,563
6,857
2,810
863
2,782
3,646
48,888
3,362
W
Arachne
undeadwar43
Arachne
14,679
10,607
0
7,439
15,783
9,261
1,115
5,819
9,964
0
47,573
L
Horus
8,391
2,929
1,180
2,483
20,434
21,422
0
4,744
15,690
0
28,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
32,333
171
Minions Killed
180
0
Camps Cleared
0
884,755
Distance Traveled
741,853
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,824
722
80
5
0
242,914
2
W
Sun Wukong
12,706
847
50
3
0
322,029
0
L
Olorun
10,946
730
74
5
0
224,204
1
W
The Morrigan
12,053
804
68
5
0
281,147
0
W
Arachne
11,663
778
53
4
0
281,579
1
L
Horus
10,563
704
26
2
0
274,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role