Player Matchup

Arachne
Arachne
Fordlord420
Arachne
Level 67
God Stats
72W - 38L
1,613 SR
Queue Stats
84W - 84L
1,404 Elo+
Party 1
Bellona
Bellona
Glockinthecivic
Bellona
Level 8
God Stats
4W - 1L
1,733 SR
Queue Stats
9W - 11L
1,336 Elo+
Party 1
Baron Samedi
Baron Samedi
chrisbrian442
Baron Samedi
Level 60
God Stats
36W - 25L
1,594 SR
Queue Stats
46W - 49L
1,424 Elo+
Party 1
Team Averages
Level 45
1,646 SR
1,388 Elo+

VS

Team Averages
Level 51
1,517 SR
1,388 Elo+
Hel
Hel
BustNutsOnMe
Hel
Level 45
God Stats
1W - 2L
1,536 SR
Queue Stats
52W - 45L
1,447 Elo+
Solo
Hades
Hades
Ragemachine420_
Hades
Level 44
God Stats
32W - 19L
1,629 SR
Queue Stats
113W - 143L
1,310 Elo+
Party 2
Achilles
Achilles
justwjf
Achilles
Level 64
God Stats
19W - 28L
1,386 SR
Queue Stats
311W - 328L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fordlord420
Arachne
11
5 / 0 / 3
8,363
836
9,115
12,286
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 3 / 8
7,070
707
6,108
11,917
10,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
chrisbrian442
Baron Samedi
11
3 / 1 / 4
7,794
779
5,232
3,361
1,626
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
7,292
729
6,718
6,526
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 3
6,702
670
4,725
8,749
3,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
justwjf
Achilles
11
2 / 2 / 2
7,692
769
6,870
9,899
8,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
4
4
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Arachne
Fordlord420
Arachne
5
0
3
6.5
W
0
3
8
1.33
L
0
4
3
0.38
W
Baron Samedi
chrisbrian442
Baron Samedi
3
1
4
5
L
Achilles
justwjf
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,455
Damage
18,313
27,564
Taken
25,174
18,060
Mitigated
15,358
10,827
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,718
709
2,240
2,608
6,526
2,789
384
1,814
4,712
22,781
0
W
Arachne
Fordlord420
Arachne
9,115
6,530
0
5,628
12,286
6,039
105
5,876
6,410
0
27,604
W
6,108
2,073
0
2,755
11,917
10,395
66
4,909
7,008
0
20,715
L
4,725
215
55
937
8,749
3,810
0
1,417
7,332
23,352
0
W
Baron Samedi
chrisbrian442
Baron Samedi
5,232
210
1,332
1,112
3,361
1,626
41
1,283
2,078
29,171
0
L
Achilles
justwjf
Achilles
6,870
1,064
0
492
9,899
8,759
0
2,504
7,395
0
22,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,227
Gold Earned
21,686
93
Minions Killed
115
0
Camps Cleared
0
565,550
Distance Traveled
505,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,292
729
48
5
0
176,194
0
W
Arachne
8,363
836
46
5
0
200,376
0
W
Bellona
7,070
707
23
2
0
186,356
0
L
Hades
6,702
670
40
4
0
151,595
0
W
Baron Samedi
7,794
779
24
2
0
178,818
0
L
Achilles
7,692
769
27
3
0
177,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role