Player Matchup

Apollo
Apollo
RespectMyShotz-
Apollo
Level 81
God Stats
2W - 1L
1,681 SR
Queue Stats
101W - 207L
1,240 Elo+
Party 2
Arachne
Arachne
RonnieSenpai
Arachne
Level 89
God Stats
5W - 0L
1,857 SR
Queue Stats
359W - 391L
1,411 Elo+
Solo
Yemoja
Yemoja
Sugar_Spice_25
Yemoja
Level 62
God Stats
47W - 85L
1,442 SR
Queue Stats
90W - 178L
1,298 Elo+
Party 2
Mulan
Mulan
sublime_velvet9
Mulan
Level 63
God Stats
4W - 8L
1,299 SR
Queue Stats
51W - 99L
1,238 Elo+
Party 2
Nox
Nox
xxchristiann
Nox
Level 125
God Stats
2W - 0L
1,826 SR
Queue Stats
41W - 68L
1,342 Elo+
Party 2
Team Averages
Level 84
1,621 SR
1,306 Elo+

VS

Team Averages
Level 60
1,461 SR
1,377 Elo+
Hel
Hel
AyyooCuh
Hel
Level 102
God Stats
7W - 7L
1,500 SR
Queue Stats
466W - 518L
1,445 Elo+
Solo
Lancelot
Lancelot
B3AR19915514
Lancelot
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,389 Elo+
Party 3
Skadi
Skadi
HereticVenom
Skadi
Level 88
God Stats
4W - 7L
1,407 SR
Queue Stats
18W - 26L
1,435 Elo+
Party 3
Bacchus
Bacchus
JawlessVirus2
Bacchus
Level 77
God Stats
5W - 9L
1,388 SR
Queue Stats
21W - 43L
1,261 Elo+
Party 1
Da Ji
Da Ji
RevanEco
Da Ji
Level 29
God Stats
17W - 23L
1,510 SR
Queue Stats
46W - 60L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
5,468
1,094
4,776
5,149
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Arachne
RonnieSenpai
Arachne
11
1 / 0 / 6
5,360
1,072
3,437
3,766
1,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 5
5,083
1,017
3,030
5,767
3,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
7 / 1 / 4
5,900
1,180
5,969
5,548
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 6
5,133
1,027
3,903
3,355
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,138
1,028
2,374
6,507
3,121
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
B3AR19915514
Lancelot
8
1 / 3 / 2
4,599
920
1,712
4,104
1,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 3 / 2
4,340
868
2,352
3,436
1,170
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
10
1 / 1 / 3
4,885
977
4,735
5,891
5,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
RevanEco
Da Ji
8
1 / 3 / 3
4,593
919
3,151
5,773
2,830
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
11
Kills
6
6
Deaths
11
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
L
Lancelot
B3AR19915514
Lancelot
1
3
2
0.67
L
1
3
2
0.67
L
Bacchus
1
1
3
2.5
W
3
2
6
3
L
Da Ji
RevanEco
Da Ji
1
3
3
0.83
W
Arachne
RonnieSenpai
Arachne
1
0
6
4
W
0
3
5
0.83
W
7
1
4
9
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,115
Damage
14,324
23,585
Taken
25,711
13,406
Mitigated
14,187
3,975
Healing
5,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,374
41
1,105
1,865
6,507
3,121
0
1,547
4,924
6,803
0
L
Lancelot
B3AR19915514
Lancelot
1,712
457
0
250
4,104
1,389
0
1,032
2,961
0
6,490
L
2,352
1,263
0
45
3,436
1,170
0
1,441
1,960
0
5,238
L
Bacchus
4,735
665
106
2,261
5,891
5,677
0
1,701
4,048
10,842
0
W
4,776
2,048
0
758
5,149
1,801
425
1,386
3,763
0
9,565
L
Da Ji
RevanEco
Da Ji
3,151
1,168
0
321
5,773
2,830
0
1,212
4,395
0
9,314
W
Arachne
RonnieSenpai
Arachne
3,437
2,340
0
803
3,766
1,957
832
1,209
2,557
0
12,571
W
3,030
743
904
444
5,767
3,865
450
2,424
3,343
6,091
0
W
5,969
881
0
543
5,548
4,523
80
1,682
3,866
0
10,195
W
3,903
781
0
523
3,355
1,260
2,033
408
2,947
17,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,944
Gold Earned
23,555
89
Minions Killed
71
0
Camps Cleared
0
572,007
Distance Traveled
517,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,138
1,028
14
3
0
107,470
0
L
Lancelot
4,599
920
15
3
0
100,478
0
L
Skadi
4,340
868
11
2
0
69,605
0
L
Bacchus
4,885
977
19
4
0
126,554
0
W
Apollo
5,468
1,094
14
3
0
117,790
0
L
Da Ji
4,593
919
12
2
0
113,462
0
W
Arachne
5,360
1,072
28
6
0
134,056
0
W
Yemoja
5,083
1,017
8
2
0
81,421
0
W
Mulan
5,900
1,180
7
1
0
127,412
0
W
Nox
5,133
1,027
32
6
0
111,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role