Player Matchup

Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze IV
 
Medusa
Bronze IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze IV
Fancy_2854
Janus
Bronze IV
Level 48
God Stats
2W - 2L
1,436 SR
Queue Stats
5W - 17L
787 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 93
1,479 SR
1,262 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 74
1,350 SR
742 MMR
Merlin
Merlin
Silver V
Gnomio_Raivoso
Merlin
Silver V
Level 65
God Stats
1W - 1L
1,710 SR
Queue Stats
61W - 145L
861 MMR
Party 1
Odin
Odin
Bronze I
Sr_Star-
Odin
Bronze I
Level 77
God Stats
6W - 10L
1,078 SR
Queue Stats
68W - 159L
650 MMR
Party 1
Mercury
Mercury
Bronze I
Zer0_Fuku7
Mercury
Bronze I
Level 81
God Stats
0W - 1L
1,261 SR
Queue Stats
53W - 132L
715 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
11 / 1 / 4
9,653
965
9,615
10,961
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
 
Medusa
11
5 / 0 / 8
8,669
867
5,895
4,201
1,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
11
0 / 0 / 16
8,477
848
8,897
5,153
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Baron SamediAnubisCharonKukulkanChaac

VS

Bans
JormungandrCabrakanPoseidonKumbhakarnaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,805
681
5,076
9,235
3,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
1 / 4 / 0
7,469
747
1,954
10,312
5,690
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Zer0_Fuku7
Mercury
8
0 / 5 / 0
6,606
661
1,400
9,121
3,377
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
16
Kills
1
1
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
11
1
4
13
W
Medusa
 
Medusa
5
0
8
9
W
Janus
0
0
16
8
L
0
7
1
0.07
L
Odin
1
4
0
0.25
L
Mercury
Zer0_Fuku7
Mercury
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,407
Damage
8,430
20,315
Taken
28,668
14,144
Mitigated
12,429
2,696
Healing
2,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,615
961
0
1,294
10,961
10,806
90
2,617
8,344
13,942
582
W
Medusa
 
Medusa
5,895
2,505
0
902
4,201
1,590
2,166
1,397
2,804
0
27,733
W
Janus
8,897
96
0
500
5,153
1,748
510
1,630
3,523
30,041
0
L
5,076
262
0
240
9,235
3,362
0
5,908
2,973
12,968
0
L
Odin
1,954
540
0
1,208
10,312
5,690
0
7,025
2,990
0
15,650
L
Mercury
Zer0_Fuku7
Mercury
1,400
324
0
615
9,121
3,377
0
4,615
4,380
0
15,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
20,880
90
Minions Killed
68
0
Camps Cleared
0
594,879
Distance Traveled
533,347
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,653
965
8
1
0
181,678
2
W
Medusa
8,669
867
47
5
0
211,238
2
W
Janus
8,477
848
35
4
0
201,963
1
L
Merlin
6,805
681
22
2
0
147,738
0
L
Odin
7,469
747
19
2
0
176,904
0
L
Mercury
6,606
661
27
3
0
208,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role