Player Matchup

Zhong Kui
Zhong Kui
CERVAL84
Zhong Kui
Level 178
God Stats
12W - 19L
1,400 SR
Queue Stats
715W - 739L
1,421 Elo+
Solo
Martichoras
Martichoras
EisaecksenX
Martichoras
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 64L
1,403 Elo+
Solo
Vulcan
Vulcan
LerkaNor81
Vulcan
Level 100
God Stats
1W - 3L
1,366 SR
Queue Stats
147W - 130L
1,479 Elo+
Solo
Izanami
Izanami
Slay3r_of_d3ads
Izanami
Level 74
God Stats
1W - 0L
1,365 SR
Queue Stats
21W - 16L
1,429 Elo+
Solo
Terra
Terra
guicharisma
Terra
Level 158
God Stats
2W - 0L
1,711 SR
Queue Stats
117W - 110L
1,517 Elo+
Solo
Team Averages
Level 115
1,468 SR
1,450 Elo+

VS

Team Averages
Level 116
1,524 SR
1,430 Elo+
Kuzenbo
Kuzenbo
NIATSHI
Kuzenbo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 148L
1,520 Elo+
Solo
Cu Chulainn
Cu Chulainn
PecansO
Cu Chulainn
Level 128
God Stats
0W - 4L
1,167 SR
Queue Stats
229W - 232L
1,411 Elo+
Solo
Skadi
Skadi
Wanchela55
Skadi
Level 82
God Stats
0W - 2L
1,252 SR
Queue Stats
8W - 20L
1,359 Elo+
Solo
Anubis
Anubis
jayjay31
Anubis
Level 150
God Stats
9W - 4L
1,828 SR
Queue Stats
1,185W - 1,151L
1,450 Elo+
Solo
Terra
Terra
ociko
Terra
Level 155
God Stats
4W - 3L
1,876 SR
Queue Stats
250W - 270L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CERVAL84
Zhong Kui
20
9 / 1 / 22
13,802
726
18,529
16,461
17,827
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Martichoras
EisaecksenX
Martichoras
20
5 / 3 / 26
12,714
669
16,876
20,531
11,776
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
LerkaNor81
Vulcan
20
6 / 1 / 26
13,643
718
45,350
10,893
6,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
11 / 2 / 21
13,895
731
18,833
12,464
7,339
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 2 / 26
12,929
680
10,468
18,327
22,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NIATSHI
Kuzenbo
16
2 / 7 / 6
10,450
550
9,058
24,378
36,911
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
PecansO
Cu Chulainn
13
1 / 9 / 0
9,041
476
8,744
20,960
11,494
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
18
2 / 9 / 3
10,894
573
13,036
26,138
12,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
jayjay31
Anubis
20
4 / 5 / 3
13,481
710
21,772
18,029
10,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
ociko
Terra
17
0 / 7 / 7
10,955
577
8,377
31,825
35,075
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
28
37
Kills
9
9
Deaths
37
121
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CERVAL84
Zhong Kui
9
1
22
20
W
Martichoras
EisaecksenX
Martichoras
5
3
26
6
W
Vulcan
LerkaNor81
Vulcan
6
1
26
19
L
Kuzenbo
NIATSHI
Kuzenbo
2
7
6
0.71
L
Cu Chulainn
PecansO
Cu Chulainn
1
9
0
0.11
W
11
2
21
10.75
L
Skadi
2
9
3
0.39
W
6
2
26
9.5
L
Anubis
jayjay31
Anubis
4
5
3
1.1
L
Terra
ociko
Terra
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,056
Damage
60,987
78,676
Taken
121,330
65,954
Mitigated
107,263
40,240
Healing
26,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CERVAL84
Zhong Kui
18,529
1,312
3,436
7,143
16,461
17,827
1,869
7,248
9,213
50,700
0
W
Martichoras
EisaecksenX
Martichoras
16,876
2,984
3,087
5,088
20,531
11,776
1,394
12,609
7,922
0
29,657
W
Vulcan
LerkaNor81
Vulcan
45,350
17,556
5,364
3,588
10,893
6,118
917
4,686
6,207
80,170
0
L
Kuzenbo
NIATSHI
Kuzenbo
9,058
2,515
900
2,029
24,378
36,911
240
14,605
9,398
17,789
0
L
Cu Chulainn
PecansO
Cu Chulainn
8,744
1,325
593
189
20,960
11,494
0
11,230
9,389
0
14,094
W
18,833
12,153
1,401
1,844
12,464
7,339
3,440
6,728
5,736
0
46,786
L
Skadi
13,036
4,492
1,057
1,806
26,138
12,995
620
18,412
7,449
0
36,923
W
10,468
514
4,923
4,366
18,327
22,894
327
7,936
10,391
15,607
228
L
Anubis
jayjay31
Anubis
21,772
276
712
5,236
18,029
10,788
68
10,969
6,589
76,932
0
L
Terra
ociko
Terra
8,377
444
6,659
7,569
31,825
35,075
0
16,905
14,386
17,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,983
Gold Earned
54,821
233
Minions Killed
202
0
Camps Cleared
0
1,799,195
Distance Traveled
1,339,000
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,802
726
79
4
0
342,199
1
W
Martichoras
12,714
669
17
1
0
368,111
0
W
Vulcan
13,643
718
70
4
0
377,846
0
L
Kuzenbo
10,450
550
9
0
0
253,166
0
L
Cu Chulainn
9,041
476
6
0
0
205,966
0
W
Izanami
13,895
731
59
3
0
336,629
0
L
Skadi
10,894
573
41
2
0
233,654
0
W
Terra
12,929
680
8
0
0
374,410
0
L
Anubis
13,481
710
136
7
0
316,561
0
L
Terra
10,955
577
10
1
0
329,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role