Player Matchup

Cerberus
Cerberus
Ca11yr1cho
Cerberus
Level 28
God Stats
7W - 5L
1,738 SR
Queue Stats
20W - 16L
1,518 Elo+
Party 2
He Bo
He Bo
HawkEyeBen
He Bo
Level 57
God Stats
2W - 5L
1,324 SR
Queue Stats
184W - 178L
1,428 Elo+
Party 2
Atlas
Atlas
IronManSam HD
Atlas
Level 104
God Stats
26W - 9L
1,647 SR
Queue Stats
284W - 271L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
SeriousCone
Danzaburou
Level 53
God Stats
1W - 3L
1,549 SR
Queue Stats
6W - 7L
1,472 Elo+
Party 1
Charon
Charon
SeriousFiste
Charon
Level 42
God Stats
1W - 3L
1,549 SR
Queue Stats
5W - 7L
1,422 Elo+
Party 1
Team Averages
Level 57
1,561 SR
1,462 Elo+

VS

Team Averages
Level 66
1,541 SR
1,442 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
Halkolo
Medusa
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 7L
1,276 Elo+
Solo
King Arthur
King Arthur
LOUENRECOV
King Arthur
Level 66
God Stats
2W - 4L
1,564 SR
Queue Stats
129W - 127L
1,498 Elo+
Party 4
Thanatos
Thanatos
Terminator09056
Thanatos
Level 61
God Stats
50W - 38L
1,537 SR
Queue Stats
73W - 55L
1,449 Elo+
Party 3
Ares
Ares
Woldemar 0604
Ares
Level 61
God Stats
25W - 27L
1,605 SR
Queue Stats
257W - 236L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ca11yr1cho
Cerberus
8
2 / 5 / 0
4,926
493
3,838
11,297
7,218
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

He Bo
8
1 / 4 / 2
4,755
476
4,642
8,462
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 3
4,666
467
4,331
9,535
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
SeriousCone
Danzaburou
8
2 / 5 / 0
5,096
510
5,048
8,638
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
6
0 / 2 / 2
4,689
469
4,555
7,639
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
5 / 2 / 5
6,768
677
11,634
8,787
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Halkolo
Medusa
10
2 / 0 / 3
5,943
594
4,760
3,845
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
LOUENRECOV
King Arthur
10
2 / 2 / 3
6,055
606
6,752
10,677
7,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
10
10 / 0 / 3
6,838
684
7,608
9,466
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 1 / 7
5,358
536
3,395
9,566
6,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
5
Kills
20
20
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
5
3.75
L
Cerberus
Ca11yr1cho
Cerberus
2
5
0
0.4
W
Medusa
Halkolo
Medusa
2
0
3
3.5
L
He Bo
1
4
2
0.5
L
0
4
3
0.38
W
King Arthur
LOUENRECOV
King Arthur
2
2
3
1.75
L
Danzaburou
SeriousCone
Danzaburou
2
5
0
0.4
L
Charon
0
2
2
0.5
W
Thanatos
10
0
3
11.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,414
Damage
34,149
45,571
Taken
42,341
21,205
Mitigated
21,527
6,437
Healing
19,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,634
5,722
0
4,529
8,787
3,089
965
5,070
3,475
41,956
3,358
L
Cerberus
Ca11yr1cho
Cerberus
3,838
190
0
1,864
11,297
7,218
0
2,619
8,678
21,012
172
W
Medusa
Halkolo
Medusa
4,760
2,245
0
1,837
3,845
1,434
882
1,247
2,590
0
39,739
L
He Bo
4,642
687
0
1,557
8,462
2,577
0
3,201
5,261
20,129
0
L
4,331
1,243
0
500
9,535
4,022
0
4,978
4,557
21,527
0
W
King Arthur
LOUENRECOV
King Arthur
6,752
933
0
1,827
10,677
7,206
0
3,491
7,106
0
35,887
L
Danzaburou
SeriousCone
Danzaburou
5,048
2,777
0
1,470
8,638
2,977
0
1,812
6,826
0
22,107
L
Charon
4,555
992
90
956
7,639
4,411
0
2,221
5,418
10,803
0
W
Thanatos
7,608
1,975
0
8,505
9,466
3,676
0
3,383
5,943
0
34,215
W
3,395
489
0
2,757
9,566
6,122
0
3,491
6,033
12,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,132
Gold Earned
30,962
162
Minions Killed
236
0
Camps Cleared
0
910,023
Distance Traveled
982,210
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,768
677
60
6
0
161,917
0
L
Cerberus
4,926
493
39
4
0
181,478
0
W
Medusa
5,943
594
63
6
0
178,175
0
L
He Bo
4,755
476
39
4
0
204,448
0
L
Atlas
4,666
467
41
4
0
186,920
0
W
King Arthur
6,055
606
55
6
0
202,910
0
L
Danzaburou
5,096
510
35
4
0
158,873
1
L
Charon
4,689
469
8
1
0
178,304
2
W
Thanatos
6,838
684
43
4
0
235,893
1
W
Ares
5,358
536
15
2
0
203,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role