Player Matchup

Thoth
Thoth
IanEldenLord
Thoth
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 217L
1,464 Elo+
Party 1
Ymir
Ymir
KianIsBad
Ymir
Level 97
God Stats
16W - 10L
1,609 SR
Queue Stats
562W - 563L
1,474 Elo+
Party 1
King Arthur
King Arthur
Thic Muslims
King Arthur
Level 120
God Stats
11W - 12L
1,487 SR
Queue Stats
429W - 426L
1,508 Elo+
Party 1
Erlang Shen
Erlang Shen
Trampus Cofer
Erlang Shen
Level 125
God Stats
1W - 2L
1,270 SR
Queue Stats
141W - 110L
1,611 Elo+
Solo
Anhur
Anhur
m4rgielaa
Anhur
Level 127
God Stats
3W - 7L
1,345 SR
Queue Stats
216W - 217L
1,470 Elo+
Party 1
Team Averages
Level 112
1,442 SR
1,505 Elo+

VS

Team Averages
Level 124
1,625 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Azrael Slayr905
Gilgamesh
Level 152
God Stats
5W - 2L
1,957 SR
Queue Stats
229W - 235L
1,522 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GobbleUpChaos
Tsukuyomi
Level 159
God Stats
9W - 6L
1,742 SR
Queue Stats
475W - 454L
1,498 Elo+
Party 2
Khepri
Khepri
Rose samurai477
Khepri
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 146L
1,497 Elo+
Party 2
Artemis
Artemis
Trishot48
Artemis
Level 88
God Stats
12W - 15L
1,424 SR
Queue Stats
566W - 527L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,056
588
5,561
7,424
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
10
1 / 0 / 5
6,809
567
4,582
12,462
12,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Thic Muslims
King Arthur
13
4 / 0 / 1
8,183
682
7,558
10,282
8,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Trampus Cofer
Erlang Shen
13
3 / 0 / 3
7,300
608
4,970
11,790
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
m4rgielaa
Anhur
10
3 / 2 / 1
6,633
553
6,930
8,564
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 3 / 0
6,946
579
6,750
8,933
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Azrael Slayr905
Gilgamesh
12
0 / 1 / 0
6,136
511
2,637
7,360
7,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
GobbleUpChaos
Tsukuyomi
12
3 / 2 / 1
6,828
569
9,162
10,824
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 2
6,077
506
2,755
8,763
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Trishot48
Artemis
10
0 / 4 / 2
5,591
466
7,863
8,655
3,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
5
5
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Gilgamesh
Azrael Slayr905
Gilgamesh
0
1
0
0
L
Tsukuyomi
GobbleUpChaos
Tsukuyomi
3
2
1
1.75
W
1
3
3
0.83
W
Ymir
1
0
5
3.5
L
0
2
2
0.5
W
King Arthur
Thic Muslims
King Arthur
4
0
1
4.5
W
Erlang Shen
Trampus Cofer
Erlang Shen
3
0
3
4.5
L
Artemis
Trishot48
Artemis
0
4
2
0.25
W
Anhur
m4rgielaa
Anhur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,601
Damage
29,167
50,522
Taken
44,535
34,285
Mitigated
25,396
14,594
Healing
13,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,750
1,659
0
3,678
8,933
2,971
1,122
4,218
4,715
48,550
0
L
Gilgamesh
Azrael Slayr905
Gilgamesh
2,637
926
0
2,470
7,360
7,153
0
0
7,360
0
36,216
L
Tsukuyomi
GobbleUpChaos
Tsukuyomi
9,162
3,007
0
4,027
10,824
4,677
0
978
9,846
0
53,954
W
5,561
233
0
1,085
7,424
2,697
68
3,369
4,055
48,656
0
W
Ymir
4,582
1,324
292
4,047
12,462
12,193
28
3,181
9,281
24,769
0
L
2,755
552
0
2,813
8,763
6,989
0
2,549
6,214
16,369
0
W
King Arthur
Thic Muslims
King Arthur
7,558
969
0
1,929
10,282
8,773
0
524
9,758
0
66,047
W
Erlang Shen
Trampus Cofer
Erlang Shen
4,970
2,518
0
4,393
11,790
7,375
0
1,011
10,779
0
63,635
L
Artemis
Trishot48
Artemis
7,863
3,829
0
684
8,655
3,606
0
2,398
6,257
0
38,265
W
Anhur
m4rgielaa
Anhur
6,930
3,619
0
2,848
8,564
3,247
0
1,420
7,144
0
39,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,981
Gold Earned
31,578
402
Minions Killed
323
0
Camps Cleared
0
1,202,340
Distance Traveled
1,151,517
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,946
579
74
6
0
230,224
3
L
Gilgamesh
6,136
511
83
7
0
197,423
2
L
Tsukuyomi
6,828
569
79
7
0
286,232
0
W
Thoth
7,056
588
104
9
0
241,738
0
W
Ymir
6,809
567
23
2
0
258,743
0
L
Khepri
6,077
506
16
1
0
215,702
3
W
King Arthur
8,183
682
113
9
0
211,552
0
W
Erlang Shen
7,300
608
93
8
0
270,837
0
L
Artemis
5,591
466
71
6
0
221,936
0
W
Anhur
6,633
553
69
6
0
219,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role