Player Matchup

Jing Wei
Jing Wei
Astrayed-
Jing Wei
Level 122
God Stats
143W - 105L
1,607 SR
Queue Stats
391W - 335L
1,555 Elo+
Solo
Janus
Janus
GaneshasGas
Janus
Level 29
God Stats
2W - 2L
1,345 SR
Queue Stats
16W - 13L
1,560 Elo+
Party 3
Athena
Athena
JodiHighRoll3r
Athena
Level 153
God Stats
1W - 1L
1,583 SR
Queue Stats
62W - 51L
1,561 Elo+
Party 3
Amaterasu
Amaterasu
LameBoyAdvanced
Amaterasu
Level 154
God Stats
2W - 2L
1,640 SR
Queue Stats
107W - 82L
1,570 Elo+
Party 3
Arachne
Arachne
MunchingBoo
Arachne
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
263W - 263L
1,629 Elo+
Solo
Team Averages
Level 120
1,535 SR
1,575 Elo+

VS

Team Averages
Level 164
1,492 SR
1,564 Elo+
Cu Chulainn
Cu Chulainn
GrayPolarBear
Cu Chulainn
Level 138
God Stats
2W - 3L
1,481 SR
Queue Stats
78W - 87L
1,533 Elo+
Party 1
Atlas
Atlas
PriestofFunk
Atlas
Level 144
God Stats
10W - 8L
1,702 SR
Queue Stats
332W - 400L
1,564 Elo+
Party 2
Nemesis
Nemesis
Pugsléy
Nemesis
Level 183
God Stats
1W - 1L
1,481 SR
Queue Stats
105W - 95L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
TheBlunderer
Danzaburou
Level 198
God Stats
3W - 7L
1,294 SR
Queue Stats
317W - 377L
1,598 Elo+
Party 2
Raijin
Raijin
Wolven
Raijin
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 44L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Astrayed-
Jing Wei
9
0 / 3 / 0
5,105
511
3,042
6,263
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
5,449
545
4,531
4,843
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

7
0 / 3 / 0
4,923
492
1,584
8,679
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
LameBoyAdvanced
Amaterasu
11
0 / 3 / 0
6,188
619
5,125
10,362
8,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Arachne
MunchingBoo
Arachne
7
0 / 3 / 0
4,756
476
1,917
7,472
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GrayPolarBear
Cu Chulainn
11
3 / 0 / 0
6,805
681
6,694
9,375
7,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 0 / 6
6,208
621
4,655
8,702
6,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Pugsléy
Nemesis
11
2 / 0 / 4
5,992
599
2,629
7,351
2,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TheBlunderer
Danzaburou
11
3 / 0 / 3
6,455
646
5,887
5,474
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Wolven
Raijin
12
4 / 0 / 3
7,291
729
6,943
3,348
1,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
14
14
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Astrayed-
Jing Wei
0
3
0
0
L
0
2
0
0
W
Cu Chulainn
GrayPolarBear
Cu Chulainn
3
0
0
3
L
0
3
0
0
L
Amaterasu
LameBoyAdvanced
Amaterasu
0
3
0
0
L
Arachne
MunchingBoo
Arachne
0
3
0
0
W
2
0
6
5
W
Nemesis
Pugsléy
Nemesis
2
0
4
4
W
Danzaburou
TheBlunderer
Danzaburou
3
0
3
4.5
W
Raijin
Wolven
Raijin
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,199
Damage
26,808
37,619
Taken
34,250
20,454
Mitigated
20,063
9,299
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Astrayed-
Jing Wei
3,042
2,474
0
1,119
6,263
1,987
0
2,446
3,817
0
34,540
L
4,531
136
0
1,052
4,843
1,927
0
2,921
1,922
39,345
0
W
Cu Chulainn
GrayPolarBear
Cu Chulainn
6,694
1,779
0
2,366
9,375
7,605
0
0
9,375
0
52,984
L
1,584
533
95
1,990
8,679
5,220
0
3,350
5,329
8,686
0
L
Amaterasu
LameBoyAdvanced
Amaterasu
5,125
2,454
0
3,866
10,362
8,812
0
0
10,362
0
44,940
L
Arachne
MunchingBoo
Arachne
1,917
1,561
0
1,177
7,472
2,508
0
2,881
4,591
0
26,441
W
4,655
1,785
0
2,595
8,702
6,445
33
1,941
6,612
17,700
0
W
Nemesis
Pugsléy
Nemesis
2,629
898
0
750
7,351
2,662
0
939
6,307
0
52,202
W
Danzaburou
TheBlunderer
Danzaburou
5,887
3,069
0
3,110
5,474
2,191
495
1,057
4,358
0
53,602
W
Raijin
Wolven
Raijin
6,943
1,019
0
1,000
3,348
1,160
0
1,747
1,483
52,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,421
Gold Earned
32,751
304
Minions Killed
402
0
Camps Cleared
0
1,018,793
Distance Traveled
1,050,569
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,105
511
71
7
0
191,332
0
L
Janus
5,449
545
89
9
0
204,954
2
W
Cu Chulainn
6,805
681
87
9
0
203,978
3
L
Athena
4,923
492
11
1
0
209,472
0
L
Amaterasu
6,188
619
85
9
0
206,111
4
L
Arachne
4,756
476
48
5
0
206,924
1
W
Atlas
6,208
621
25
3
0
203,336
0
W
Nemesis
5,992
599
77
8
0
242,610
1
W
Danzaburou
6,455
646
101
10
0
199,776
2
W
Raijin
7,291
729
112
11
0
200,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role